Wave 8 coverage a3 (KeybindingConfigHUD.dispose in projects/spikersoft/src/app/_components/_games/space-game/hud/keybinding-config-hud.ts).
dispose() calls rebuildUI(), which:
removes and disposes current children,
recreates the full overlay (createUI() + updateKeybindingList()).
So ngOnDestroy / HUD teardown that calls dispose() leaves a brand-new troika Text + mesh graph attached to the scene instead of an empty group. Compare dungeon HUDs (clearGroup() then null hit targets) and ShipSelectionHUD (empty group after dispose).
Expected: dispose() should tear down and not rebuild. rebuildUI() is the right helper for resize(), not for dispose.
Covered by keybinding-config-hud.spec.ts (“dispose rebuilds the overlay instead of leaving an empty group”).
Wave 8 coverage a3 (`KeybindingConfigHUD.dispose` in `projects/spikersoft/src/app/_components/_games/space-game/hud/keybinding-config-hud.ts`).
`dispose()` calls `rebuildUI()`, which:
1. removes and disposes current children,
2. **recreates** the full overlay (`createUI()` + `updateKeybindingList()`).
So `ngOnDestroy` / HUD teardown that calls `dispose()` leaves a brand-new troika `Text` + mesh graph attached to the scene instead of an empty group. Compare dungeon HUDs (`clearGroup()` then null hit targets) and `ShipSelectionHUD` (empty group after dispose).
Expected: `dispose()` should tear down and not rebuild. `rebuildUI()` is the right helper for `resize()`, not for dispose.
Covered by `keybinding-config-hud.spec.ts` (“dispose rebuilds the overlay instead of leaving an empty group”).
Resolved in spikersoft-angular PR #819 (merged to master). KeybindingConfigHUD.dispose tears the overlay down instead of rebuilding it. Closing.
Resolved in spikersoft-angular [PR #819](https://git.spikersoft.com/spikerj/spikersoft-angular/pulls/819) (merged to `master`). KeybindingConfigHUD.dispose tears the overlay down instead of rebuilding it. Closing.
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Wave 8 coverage a3 (
KeybindingConfigHUD.disposeinprojects/spikersoft/src/app/_components/_games/space-game/hud/keybinding-config-hud.ts).dispose()callsrebuildUI(), which:createUI()+updateKeybindingList()).So
ngOnDestroy/ HUD teardown that callsdispose()leaves a brand-new troikaText+ mesh graph attached to the scene instead of an empty group. Compare dungeon HUDs (clearGroup()then null hit targets) andShipSelectionHUD(empty group after dispose).Expected:
dispose()should tear down and not rebuild.rebuildUI()is the right helper forresize(), not for dispose.Covered by
keybinding-config-hud.spec.ts(“dispose rebuilds the overlay instead of leaving an empty group”).Resolved in spikersoft-angular PR #819 (merged to
master). KeybindingConfigHUD.dispose tears the overlay down instead of rebuilding it. Closing.