In the Space Ship Game, the Quick Actions button remains visible and overlays the main game interface during active gameplay. This obstructs the player’s view and interferes with immersion.
Issue Description
While playing the Space Ship Game, the Quick Actions button (green circular icon) is displayed on top of the game layout. The button overlaps essential UI elements such as the radar and status indicators. It should automatically hide during gameplay and only reappear when the game is paused or in a non-interactive state.
Environment
Property
Value
Application
SpikerSoft Learn
Module
Space Ship Game
Environment
Production
Browser
Firefox
Operating System
Windows 11
Version
v2026.08.27e
Device
Desktop
Preconditions
User must be logged in and actively playing the Space Ship Game.
Steps to Reproduce
Log in to the SpikerSoft platform.
Navigate to Games > Space Ship Game.
Start gameplay.
Observe the Quick Actions button overlaying the game interface.
Expected Result
The Quick Actions button should be hidden during active gameplay and only visible when the game is paused or in menu mode.
Actual Result
The Quick Actions button remains visible during gameplay.
It overlays the radar and other HUD elements.
The button interferes with visibility and immersion.
Evidence
The screenshot shows the Quick Actions button overlapping the radar and game HUD while the player is actively flying the spacecraft.
The game interface elements (engine stats, radar, and performance metrics) are partially obstructed.
Impact
Reduces player immersion.
Causes potential misclicks during gameplay.
Affects overall UI consistency across game modules.
Frequency
Always
Reproducibility
100%
Severity
Medium
Suggested Fix
Hide the Quick Actions button automatically during gameplay and re-enable visibility only when the game is paused or in menu mode.
## Summary
In the **Space Ship Game**, the **Quick Actions** button remains visible and overlays the main game interface during active gameplay. This obstructs the player’s view and interferes with immersion.
## Issue Description
While playing the **Space Ship Game**, the **Quick Actions** button (green circular icon) is displayed on top of the game layout. The button overlaps essential UI elements such as the radar and status indicators. It should automatically hide during gameplay and only reappear when the game is paused or in a non-interactive state.
## Environment
| Property | Value |
|-----------|--------|
| Application | SpikerSoft Learn |
| Module | Space Ship Game |
| Environment | Production |
| Browser | Firefox |
| Operating System | Windows 11 |
| Version | v2026.08.27e |
| Device | Desktop |
## Preconditions
User must be logged in and actively playing the **Space Ship Game**.
## Steps to Reproduce
1. Log in to the SpikerSoft platform.
2. Navigate to **Games > Space Ship Game**.
3. Start gameplay.
4. Observe the **Quick Actions** button overlaying the game interface.
## Expected Result
The **Quick Actions** button should be hidden during active gameplay and only visible when the game is paused or in menu mode.
## Actual Result
- The **Quick Actions** button remains visible during gameplay.
- It overlays the radar and other HUD elements.
- The button interferes with visibility and immersion.
## Evidence
- The screenshot shows the **Quick Actions** button overlapping the radar and game HUD while the player is actively flying the spacecraft.
- The game interface elements (engine stats, radar, and performance metrics) are partially obstructed.
## Impact
- Reduces player immersion.
- Causes potential misclicks during gameplay.
- Affects overall UI consistency across game modules.
## Frequency
Always
## Reproducibility
100%
## Severity
Medium
## Suggested Fix
Hide the **Quick Actions** button automatically during gameplay and re-enable visibility only when the game is paused or in menu mode.
Confirmed and fixed in spikerj/spikersoft-angular#1001. The corner dock already knew to hide itself on full-bleed game routes — but its list held exactly one game (the voxel game). It now covers all thirteen canvas games, including the space game, and the staff activity button (the green circle you saw) respects it as well. Closes on merge.
Confirmed and fixed in spikerj/spikersoft-angular#1001. The corner dock already knew to hide itself on full-bleed game routes — but its list held exactly one game (the voxel game). It now covers all thirteen canvas games, including the space game, and the staff activity button (the green circle you saw) respects it as well. Closes on merge.
Shipped. spikerj/spikersoft-angular#1001 merged 2026-09-07 00:02 UTC and went out in frontend tag v2026.09.07b (the publish job's docker stack deploy succeeded 14:52 UTC). Closing — reopen with a screenshot if it still shows after a hard refresh.
Shipped. spikerj/spikersoft-angular#1001 merged 2026-09-07 00:02 UTC and went out in frontend tag `v2026.09.07b` (the publish job's `docker stack deploy` succeeded 14:52 UTC). Closing — reopen with a screenshot if it still shows after a hard refresh.
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Summary
In the Space Ship Game, the Quick Actions button remains visible and overlays the main game interface during active gameplay. This obstructs the player’s view and interferes with immersion.
Issue Description
While playing the Space Ship Game, the Quick Actions button (green circular icon) is displayed on top of the game layout. The button overlaps essential UI elements such as the radar and status indicators. It should automatically hide during gameplay and only reappear when the game is paused or in a non-interactive state.
Environment
Preconditions
User must be logged in and actively playing the Space Ship Game.
Steps to Reproduce
Expected Result
The Quick Actions button should be hidden during active gameplay and only visible when the game is paused or in menu mode.
Actual Result
Evidence
Impact
Frequency
Always
Reproducibility
100%
Severity
Medium
Suggested Fix
Hide the Quick Actions button automatically during gameplay and re-enable visibility only when the game is paused or in menu mode.
Confirmed and fixed in spikerj/spikersoft-angular#1001. The corner dock already knew to hide itself on full-bleed game routes — but its list held exactly one game (the voxel game). It now covers all thirteen canvas games, including the space game, and the staff activity button (the green circle you saw) respects it as well. Closes on merge.
Shipped. spikerj/spikersoft-angular#1001 merged 2026-09-07 00:02 UTC and went out in frontend tag
v2026.09.07b(the publish job'sdocker stack deploysucceeded 14:52 UTC). Closing — reopen with a screenshot if it still shows after a hard refresh.