Minecraft Bug - Water generation creates a visual barrier and some white spots resembling particles. #125

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opened 2026-05-11 21:38:02 +00:00 by Zhekrom · 3 comments

Description

When exploring while flying over the water, a blue barrier forms�similar to the one seen in the image�but it is visible only from outside the water; it cannot be seen from underwater. Additionally, very small white blocks appear, seemingly the result of this same visual bug�or perhaps a different one.

Observed Behavior

  • When flying over the water, a blue barrier forms, visible only from outside the water.
  • It cannot be seen from underwater.
  • Very small white blocks appear, resembling particles.

Expected Behavior

  • No visual barriers should form over water.
  • No white spots or blocks should appear.

Impact

  • Affects visual experience during exploration.
  • May confuse players with false barriers.

Classification

  • Type: bug
  • Area: Minecraft / water generation / visual rendering / flying
  • Severity: low
  • Impact: Visual artifacts create false barriers and spots during flight over water
## Description When exploring while flying over the water, a blue barrier forms�similar to the one seen in the image�but it is visible only from outside the water; it cannot be seen from underwater. Additionally, very small white blocks appear, seemingly the result of this same visual bug�or perhaps a different one. ## Observed Behavior - When flying over the water, a blue barrier forms, visible only from outside the water. - It cannot be seen from underwater. - Very small white blocks appear, resembling particles. ## Expected Behavior - No visual barriers should form over water. - No white spots or blocks should appear. ## Impact - Affects visual experience during exploration. - May confuse players with false barriers. ## Classification - Type: bug - Area: Minecraft / water generation / visual rendering / flying - Severity: low - Impact: Visual artifacts create false barriers and spots during flight over water
Zhekrom changed title from Minecraft Bug � Water generation creates a visual barrier and some white spots resembling particles. to Minecraft Bug - Water generation creates a visual barrier and some white spots resembling particles. 2026-05-11 21:38:25 +00:00
Owner

Partially addressed by spikersoft-angular PR #50. The white specks/particles are the same coplanar depth-fighting as #167 — water was drawing translucent faces against opaque blocks, which fight the opaque face and flicker as white/bright specks. PR #50 culls those faces, which should remove the specks.

The "blue barrier visible only from outside the water, not from underwater" is a separate matter — that's back-face culling of a water-vs-air surface (single-sided face), so it shows from one side only. I'd like to confirm against the build after PR #50 merges before deciding whether to make those surfaces double-sided. Leaving this open pending re-check of the barrier specifically; the speck part should be resolved.

Partially addressed by `spikersoft-angular` PR #50. The **white specks/particles** are the same coplanar depth-fighting as #167 — water was drawing translucent faces against opaque blocks, which fight the opaque face and flicker as white/bright specks. PR #50 culls those faces, which should remove the specks. The **"blue barrier visible only from outside the water, not from underwater"** is a separate matter — that's back-face culling of a water-vs-air surface (single-sided face), so it shows from one side only. I'd like to confirm against the build after PR #50 merges before deciding whether to make those surfaces double-sided. Leaving this open pending re-check of the barrier specifically; the speck part should be resolved.
Owner

Partial fix landed: the white blocks / particle-like specks in this report share a root cause with #167 — translucent water faces were being drawn coplanar with opaque neighbour faces and z-fighting. That's fixed by the water face-culling change in spikersoft-angular PR #50 (now merged): water now only draws faces against air or translucent blocks.

The remaining item — the blue barrier visible only from outside the water (not from underwater) when flying over it — is a separate water-surface rendering behavior (the surface quad is single-sided, so it's culled when viewed from below). PR #50 changed which water faces are emitted, so its appearance may already differ. Could you re-test this part in-game now that #50 is merged and confirm whether the barrier still looks wrong? Keeping this open for that re-test; the specks portion is resolved.

Partial fix landed: the **white blocks / particle-like specks** in this report share a root cause with #167 — translucent water faces were being drawn coplanar with opaque neighbour faces and z-fighting. That's fixed by the water face-culling change in `spikersoft-angular` PR #50 (now merged): water now only draws faces against air or translucent blocks. The remaining item — the **blue barrier visible only from outside the water (not from underwater) when flying over it** — is a separate water-*surface* rendering behavior (the surface quad is single-sided, so it's culled when viewed from below). PR #50 changed which water faces are emitted, so its appearance may already differ. Could you re-test this part in-game now that #50 is merged and confirm whether the barrier still looks wrong? Keeping this open for that re-test; the specks portion is resolved.
Owner

Board-sweep status (2026-07-22): white specks/z-fighting fixed (angular PR #50 water face-culling). REMAINING: blue barrier visible from above water.

Board-sweep status (2026-07-22): white specks/z-fighting fixed (angular PR #50 water face-culling). REMAINING: blue barrier visible from above water.
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