bug: dungeon crawler menu #126

Closed
opened 2026-05-11 21:43:03 +00:00 by Zhekrom · 1 comment

Description

When I open the dungeon crawler, only the full-screen button works; the rest of the menu appears to be disabled�none of the buttons function.

Observed Behavior

  • When opening the dungeon crawler, only the full-screen button works.
  • The rest of the menu appears disabled.
  • None of the other buttons function.

Expected Behavior

  • All menu buttons should be functional.
  • The menu should not appear disabled.

Impact

  • Prevents access to dungeon crawler features.
  • Frustrates users trying to navigate the menu.

Classification

  • Type: bug
  • Area: Dungeon crawler / menu / button functionality
  • Severity: high
  • Impact: Menu buttons non-functional except full-screen, blocking access to features
## Description When I open the dungeon crawler, only the full-screen button works; the rest of the menu appears to be disabled�none of the buttons function. ## Observed Behavior - When opening the dungeon crawler, only the full-screen button works. - The rest of the menu appears disabled. - None of the other buttons function. ## Expected Behavior - All menu buttons should be functional. - The menu should not appear disabled. ## Impact - Prevents access to dungeon crawler features. - Frustrates users trying to navigate the menu. ## Classification - Type: bug - Area: Dungeon crawler / menu / button functionality - Severity: high - Impact: Menu buttons non-functional except full-screen, blocking access to features
Owner

Duplicate of #166 (same symptom: Dungeon Crawler menu renders but buttons don't respond; only full-screen works). Both are the same root cause — modal-HUD visibility wasn't synced every frame during the character/menu flow — fixed in spikersoft-angular commit c29e583 ("fixes for dungeon-crawler game"), already on master and live (v2026.06.10a). See #166 for the detailed root-cause write-up. Closing as resolved/duplicate.

Duplicate of #166 (same symptom: Dungeon Crawler menu renders but buttons don't respond; only full-screen works). Both are the same root cause — modal-HUD visibility wasn't synced every frame during the character/menu flow — fixed in `spikersoft-angular` commit `c29e583` ("fixes for dungeon-crawler game"), already on `master` and live (`v2026.06.10a`). See #166 for the detailed root-cause write-up. Closing as resolved/duplicate.
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