Upon opening the game, the text in the top-right corner is not visible; and when switching to full-screen mode, it becomes even less visible, as it ends up hidden behind the page header.
Observed Behavior
Upon opening the game, the text in the top-right corner is not visible.
When switching to full-screen mode, it becomes even less visible.
The text ends up hidden behind the page header.
Expected Behavior
The top-right text should be visible at all times.
Full-screen mode should not hide the text behind the header.
Impact
Users cannot see important information in the top-right corner.
Full-screen mode worsens the visibility issue.
Classification
Type: bug
Area: Space game / UI / text visibility / full-screen mode
Severity: medium
Impact: Top-right text invisible, hidden behind header in full-screen
## Description
Upon opening the game, the text in the top-right corner is not visible; and when switching to full-screen mode, it becomes even less visible, as it ends up hidden behind the page header.
## Observed Behavior
- Upon opening the game, the text in the top-right corner is not visible.
- When switching to full-screen mode, it becomes even less visible.
- The text ends up hidden behind the page header.
## Expected Behavior
- The top-right text should be visible at all times.
- Full-screen mode should not hide the text behind the header.
## Impact
- Users cannot see important information in the top-right corner.
- Full-screen mode worsens the visibility issue.
## Classification
- Type: bug
- Area: Space game / UI / text visibility / full-screen mode
- Severity: medium
- Impact: Top-right text invisible, hidden behind header in full-screen
Same root cause as #144: the Space Game HUD overlays were sized to the full window.innerWidth/innerHeight while the WebGL renderer is sized to the game container, which is pinned below the fixed top toolbar. The HUD's orthographic space was therefore taller than the drawing buffer, pushing top-anchored text up under the header. In full-screen (F11) the browser chrome is removed so window.innerHeight grows further, widening the mismatch — which is why it looks worse in full-screen.
Fixed in spikersoft-angular PR #46 (fix/issue-144-space-game-hud-viewport), which sizes all HUDs to the live container viewport. Will close once that PR merges.
Same root cause as #144: the Space Game HUD overlays were sized to the full `window.innerWidth/innerHeight` while the WebGL renderer is sized to the game container, which is pinned below the fixed top toolbar. The HUD's orthographic space was therefore taller than the drawing buffer, pushing top-anchored text up under the header. In full-screen (F11) the browser chrome is removed so `window.innerHeight` grows further, widening the mismatch — which is why it looks *worse* in full-screen.
Fixed in `spikersoft-angular` PR #46 (`fix/issue-144-space-game-hud-viewport`), which sizes all HUDs to the live container viewport. Will close once that PR merges.
Resolved by the same fix as #144 — spikersoft-angular PR #46 (merged to master). HUDs now size to the container viewport, so the top-right text stays visible, including in full-screen. Closing.
Resolved by the same fix as #144 — `spikersoft-angular` PR #46 (merged to `master`). HUDs now size to the container viewport, so the top-right text stays visible, including in full-screen. Closing.
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Description
Upon opening the game, the text in the top-right corner is not visible; and when switching to full-screen mode, it becomes even less visible, as it ends up hidden behind the page header.
Observed Behavior
Expected Behavior
Impact
Classification
Same root cause as #144: the Space Game HUD overlays were sized to the full
window.innerWidth/innerHeightwhile the WebGL renderer is sized to the game container, which is pinned below the fixed top toolbar. The HUD's orthographic space was therefore taller than the drawing buffer, pushing top-anchored text up under the header. In full-screen (F11) the browser chrome is removed sowindow.innerHeightgrows further, widening the mismatch — which is why it looks worse in full-screen.Fixed in
spikersoft-angularPR #46 (fix/issue-144-space-game-hud-viewport), which sizes all HUDs to the live container viewport. Will close once that PR merges.Resolved by the same fix as #144 —
spikersoft-angularPR #46 (merged tomaster). HUDs now size to the container viewport, so the top-right text stays visible, including in full-screen. Closing.