The space game has no discoverable options screen. A full in-WebGL keybinding config already exists (F6 / tiny keyboard toolbar icon) but there is no Escape/pause/options menu at all.
Add a native-WebGL options menu (built on @spikersoft/gl-hud, no DOM overlay):
Escape opens it; while pointer-locked the browser reserves Esc, so locked->unlocked transitions (Esc, alt-tab, focus loss) open the menu; always-visible gear icon in the GL HUD toolbar
Rows (each showing its shortcut): Resume (Esc), Keybindings… (F6, opens existing KeybindingConfigHUD, Esc backs out level by level), Reset HUD Layout, Fullscreen toggle, Bloom/FXAA toggles (persisted to localStorage), Quit to Site
Overlay only — real-time multiplayer, no sim pause; menu states the game continues; opening resets key states/throttle and exits pointer lock; menu is added to isBlockingModalOpen (bug #224 class)
Also fixes found during recon:
renderStaticHUDs gates keybinding-config render on the player HUD being expanded — F4 (minimize player HUD) hides an open keybindings modal
keybindingConfigHUD / shipSelectionHUD / shipCreationHUD never disposed in cleanup (troika glyph-atlas GPU leak)
Depends on the gl-hud extraction ticket.
The space game has no discoverable options screen. A full in-WebGL keybinding config already exists (F6 / tiny keyboard toolbar icon) but there is no Escape/pause/options menu at all.
Add a native-WebGL options menu (built on @spikersoft/gl-hud, no DOM overlay):
- Escape opens it; while pointer-locked the browser reserves Esc, so locked->unlocked transitions (Esc, alt-tab, focus loss) open the menu; always-visible gear icon in the GL HUD toolbar
- Rows (each showing its shortcut): Resume (Esc), Keybindings… (F6, opens existing KeybindingConfigHUD, Esc backs out level by level), Reset HUD Layout, Fullscreen toggle, Bloom/FXAA toggles (persisted to localStorage), Quit to Site
- Overlay only — real-time multiplayer, no sim pause; menu states the game continues; opening resets key states/throttle and exits pointer lock; menu is added to isBlockingModalOpen (bug #224 class)
Also fixes found during recon:
- renderStaticHUDs gates keybinding-config render on the player HUD being expanded — F4 (minimize player HUD) hides an open keybindings modal
- keybindingConfigHUD / shipSelectionHUD / shipCreationHUD never disposed in cleanup (troika glyph-atlas GPU leak)
Depends on the gl-hud extraction ticket.
Implemented in spikersoft-angular PR #617 (feat/space-game-options-menu, stacked on PR #616 — merge #616 first). 21 new tests; also fixes the F4-hides-keybindings render bug and the undisposed modal HUD leak.
Implemented in spikersoft-angular PR #617 (feat/space-game-options-menu, stacked on PR #616 — merge #616 first). 21 new tests; also fixes the F4-hides-keybindings render bug and the undisposed modal HUD leak.
Resolved in spikersoft-angular PR #617 (merged to master). The space game now has a native-WebGL options/pause menu on @spikersoft/gl-hud: Esc opens it (pointer-lock unlock transitions handled, 300ms debounce), permanent gear icon in the GL toolbar, rows for Resume / Keybindings (existing config HUD, Esc backs out level by level) / Reset HUD Layout / Fullscreen / Bloom + FXAA (persisted) / Quit to Site. Also fixed: F4-minimizing the player HUD hid an open keybindings modal, and three modal HUDs were never disposed (troika glyph-atlas GPU leak). Master CI green. Closing.
Resolved in spikersoft-angular PR #617 (merged to master). The space game now has a native-WebGL options/pause menu on @spikersoft/gl-hud: Esc opens it (pointer-lock unlock transitions handled, 300ms debounce), permanent gear icon in the GL toolbar, rows for Resume / Keybindings (existing config HUD, Esc backs out level by level) / Reset HUD Layout / Fullscreen / Bloom + FXAA (persisted) / Quit to Site. Also fixed: F4-minimizing the player HUD hid an open keybindings modal, and three modal HUDs were never disposed (troika glyph-atlas GPU leak). Master CI green. Closing.
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The space game has no discoverable options screen. A full in-WebGL keybinding config already exists (F6 / tiny keyboard toolbar icon) but there is no Escape/pause/options menu at all.
Add a native-WebGL options menu (built on @spikersoft/gl-hud, no DOM overlay):
Also fixes found during recon:
Depends on the gl-hud extraction ticket.
Implemented in spikersoft-angular PR #617 (feat/space-game-options-menu, stacked on PR #616 — merge #616 first). 21 new tests; also fixes the F4-hides-keybindings render bug and the undisposed modal HUD leak.
Resolved in spikersoft-angular PR #617 (merged to master). The space game now has a native-WebGL options/pause menu on @spikersoft/gl-hud: Esc opens it (pointer-lock unlock transitions handled, 300ms debounce), permanent gear icon in the GL toolbar, rows for Resume / Keybindings (existing config HUD, Esc backs out level by level) / Reset HUD Layout / Fullscreen / Bloom + FXAA (persisted) / Quit to Site. Also fixed: F4-minimizing the player HUD hid an open keybindings modal, and three modal HUDs were never disposed (troika glyph-atlas GPU leak). Master CI green. Closing.