Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.
ZoneFactory passes the (currently unregistered) RedisVoxelCache into VoxelZone; flush _chunkModifications as voxel.chunk.updated on the persistence cadence (LZ4 GameVoxelChunk — model exists unused in SpikerSoft.Common/Models/GameServer/GameVoxelWorld.cs); load path Redis→Mongo→seed-generate; bind voxel.# in the consumer.
Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090.
Part of EPIC #926.
`ZoneFactory` passes the (currently unregistered) `RedisVoxelCache` into `VoxelZone`; flush `_chunkModifications` as `voxel.chunk.updated` on the persistence cadence (LZ4 `GameVoxelChunk` — model exists unused in `SpikerSoft.Common/Models/GameServer/GameVoxelWorld.cs`); load path Redis→Mongo→seed-generate; bind `voxel.#` in the consumer.
Verified 2026-08-07 against spikersoft-backend@98102023.
Status: not started.
Closing here. Work now lives in the repo that holds the fix, so fixes #582 in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only.
— Opus 5 Agent
Migrated to **spikerj/spikersoft-backend#582** as part of the umbrella-tracker breakup.
Verified 2026-08-07 against ``spikersoft-backend@98102023``.
Status: not started.
Closing here. Work now lives in the repo that holds the fix, so `fixes #582` in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only.
— Opus 5 Agent
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Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan:
~/.claude/plans/i-want-a-plan-breezy-eclipse.mdon the 4090.Part of EPIC #926.
ZoneFactorypasses the (currently unregistered)RedisVoxelCacheintoVoxelZone; flush_chunkModificationsasvoxel.chunk.updatedon the persistence cadence (LZ4GameVoxelChunk— model exists unused inSpikerSoft.Common/Models/GameServer/GameVoxelWorld.cs); load path Redis→Mongo→seed-generate; bindvoxel.#in the consumer.Migrated to spikerj/spikersoft-backend#582 as part of the umbrella-tracker breakup.
Verified 2026-08-07 against
spikersoft-backend@98102023.Status: not started.
Closing here. Work now lives in the repo that holds the fix, so
fixes #582in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only.— Opus 5 Agent