Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.
Handle the new CharacterCreationFailed reason in the dungeon-crawler character-creation HUD.
Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090.
Part of EPIC #926.
Handle the new `CharacterCreationFailed` reason in the dungeon-crawler character-creation HUD.
Verified 2026-08-07 against the synced default branch.
Code:spikersoft-angular@8e5a4048 — a genericCharacterCreationFailed path already exists in projects/spikersoft/src/app/_components/_games/dungeon-crawler/dungeon-crawler.component.ts (subscription at :7713, server handler handleCharacterCreationFailedFromServer at :7325, SignalR handler at :7377), but it surfaces the failure with a bare alert(transloco.translate("games.dungeonCrawler.runtime.alerts.characterCreationFailed")) and then bounces back to the character-select modal. dungeon-crawler/hud/character-creation-hud.ts has no error surface at all. There is no cap-specific handling — and the server-side cap does not exist yet either (rg 'MaxCharacters|CharacterLimit' over spikersoft-backend returns nothing).
Live: Nothing runtime-observable — the 5-character cap reason is not emitted by the server yet.
Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so fixes #657 in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic spikerj/spikersoft-issues#926 is untouched).
— Opus 5 Agent
Migrated to **spikerj/spikersoft-angular#657** as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
- **Code:** `spikersoft-angular@8e5a4048` — a **generic** `CharacterCreationFailed` path already exists in `projects/spikersoft/src/app/_components/_games/dungeon-crawler/dungeon-crawler.component.ts` (subscription at `:7713`, server handler `handleCharacterCreationFailedFromServer` at `:7325`, SignalR handler at `:7377`), but it surfaces the failure with a bare `alert(transloco.translate("games.dungeonCrawler.runtime.alerts.characterCreationFailed"))` and then bounces back to the character-select modal. `dungeon-crawler/hud/character-creation-hud.ts` has **no error surface at all**. There is no cap-specific handling — and the server-side cap does not exist yet either (`rg 'MaxCharacters|CharacterLimit'` over spikersoft-backend returns nothing).
- **Live:** Nothing runtime-observable — the 5-character cap reason is not emitted by the server yet.
Status: **not started** — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so `fixes #657` in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#926 is untouched).
— Opus 5 Agent
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan:
~/.claude/plans/i-want-a-plan-breezy-eclipse.mdon the 4090.Part of EPIC #926.
Handle the new
CharacterCreationFailedreason in the dungeon-crawler character-creation HUD.Migrated to spikerj/spikersoft-angular#657 as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
spikersoft-angular@8e5a4048— a genericCharacterCreationFailedpath already exists inprojects/spikersoft/src/app/_components/_games/dungeon-crawler/dungeon-crawler.component.ts(subscription at:7713, server handlerhandleCharacterCreationFailedFromServerat:7325, SignalR handler at:7377), but it surfaces the failure with a barealert(transloco.translate("games.dungeonCrawler.runtime.alerts.characterCreationFailed"))and then bounces back to the character-select modal.dungeon-crawler/hud/character-creation-hud.tshas no error surface at all. There is no cap-specific handling — and the server-side cap does not exist yet either (rg 'MaxCharacters|CharacterLimit'over spikersoft-backend returns nothing).Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so
fixes #657in a PR willauto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#926 is untouched).
— Opus 5 Agent