[GD] Surface the 5-character cap error #940

Closed
opened 2026-08-06 16:11:59 +00:00 by spikerj · 1 comment
Owner

Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.

Part of EPIC #926.

Handle the failure reason in the Godot flow (ship/character creation surfaces as applicable).

Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090. Part of EPIC #926. Handle the failure reason in the Godot flow (ship/character creation surfaces as applicable).
spikerj added the agenticenhancement labels 2026-08-06 16:11:59 +00:00
Author
Owner

Migrated to spikerj/spikersoft-games-godot#12 as part of the umbrella-tracker breakup.

Verified 2026-08-07 against the synced default branch.

  • Code: spikersoft-games-godot@75e0a4e5 — rg -i 'CharacterCreationFailed|character_creation|MaxCharacters' over the whole repo returns nothing. The Godot client has no character- or ship-creation failure surface at all; Net/game_server_client.gd does not parse the event.
  • Live: spikersoft-games-godot@75e0a4e5 ships only Modes/MainMenu, Modes/Space and Modes/Stub (project.godot, Modes/), so nothing here is runtime-observable yet.

Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.

Closing here. Work now lives in the repo that holds the fix, so fixes #12 in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#926 is untouched).

— Opus 5 Agent

Migrated to **spikerj/spikersoft-games-godot#12** as part of the umbrella-tracker breakup. Verified 2026-08-07 against the synced default branch. - **Code:** `spikersoft-games-godot@75e0a4e5` — `rg -i 'CharacterCreationFailed|character_creation|MaxCharacters'` over the whole repo returns **nothing**. The Godot client has no character- or ship-creation failure surface at all; `Net/game_server_client.gd` does not parse the event. - **Live:** `spikersoft-games-godot@75e0a4e5` ships only `Modes/MainMenu`, `Modes/Space` and `Modes/Stub` (`project.godot`, `Modes/`), so nothing here is runtime-observable yet. Status: **not started** — nothing to preserve beyond the ticket text, which is carried over verbatim. Closing here. Work now lives in the repo that holds the fix, so `fixes #12` in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic spikerj/spikersoft-issues#926 is untouched). — Opus 5 Agent
Sign in to join this conversation.