Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.
Extend SpikerSoft.Common/Models/GameServer/Planet.cs with the identity block (BodyType, ResourceSeed, SurfaceTemperatureK, Difficulty, ConqueredByUserId/At/MatchId — conquest fields may land in P2) and populate at generation in Systems/CelestialBodyManager.cs using ResourceDistribution.BodyProperties semantics. Composition itself is derived on demand, never stored.
Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090.
Part of EPIC #926.
Extend `SpikerSoft.Common/Models/GameServer/Planet.cs` with the identity block (BodyType, ResourceSeed, SurfaceTemperatureK, Difficulty, ConqueredByUserId/At/MatchId — conquest fields may land in P2) and populate at generation in `Systems/CelestialBodyManager.cs` using `ResourceDistribution.BodyProperties` semantics. Composition itself is derived on demand, never stored.
Verified 2026-08-07 against spikersoft-backend@98102023.
Status: not started.
Closing here. Work now lives in the repo that holds the fix, so fixes #585 in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only.
— Opus 5 Agent
Migrated to **spikerj/spikersoft-backend#585** as part of the umbrella-tracker breakup.
Verified 2026-08-07 against ``spikersoft-backend@98102023``.
Status: not started.
Closing here. Work now lives in the repo that holds the fix, so `fixes #585` in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only.
— Opus 5 Agent
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Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan:
~/.claude/plans/i-want-a-plan-breezy-eclipse.mdon the 4090.Part of EPIC #926.
Extend
SpikerSoft.Common/Models/GameServer/Planet.cswith the identity block (BodyType, ResourceSeed, SurfaceTemperatureK, Difficulty, ConqueredByUserId/At/MatchId — conquest fields may land in P2) and populate at generation inSystems/CelestialBodyManager.csusingResourceDistribution.BodyPropertiessemantics. Composition itself is derived on demand, never stored.Migrated to spikerj/spikersoft-backend#585 as part of the umbrella-tracker breakup.
Verified 2026-08-07 against
spikersoft-backend@98102023.Status: not started.
Closing here. Work now lives in the repo that holds the fix, so
fixes #585in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only.— Opus 5 Agent