Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.
Button on the P1 target/report HUD routes into the hex-TD host with planetId; board resource hexes seeded from the planet's composition.
Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090.
Part of EPIC #928.
Button on the P1 target/report HUD routes into the hex-TD host with planetId; board resource hexes seeded from the planet's composition.
Verified 2026-08-07 against the synced default branch.
Code:spikersoft-angular@8e5a4048 — rg 'establishBase|EstablishBase' across the repo returns nothing. The P1 target/report HUD has no Establish-Base button, and projects/spikersoft/src/app/_components/_games/hex-tower-defence/ has no planet-keyed host entry point or composition-seeded board.
Live: Nothing runtime-observable — the flow does not exist.
Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so fixes #659 in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic spikerj/spikersoft-issues#928 is untouched).
— Opus 5 Agent
Migrated to **spikerj/spikersoft-angular#659** as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
- **Code:** `spikersoft-angular@8e5a4048` — `rg 'establishBase|EstablishBase'` across the repo returns **nothing**. The P1 target/report HUD has no Establish-Base button, and `projects/spikersoft/src/app/_components/_games/hex-tower-defence/` has no planet-keyed host entry point or composition-seeded board.
- **Live:** Nothing runtime-observable — the flow does not exist.
Status: **not started** — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so `fixes #659` in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#928 is untouched).
— Opus 5 Agent
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan:
~/.claude/plans/i-want-a-plan-breezy-eclipse.mdon the 4090.Part of EPIC #928.
Button on the P1 target/report HUD routes into the hex-TD host with planetId; board resource hexes seeded from the planet's composition.
Migrated to spikerj/spikersoft-angular#659 as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
spikersoft-angular@8e5a4048—rg 'establishBase|EstablishBase'across the repo returns nothing. The P1 target/report HUD has no Establish-Base button, andprojects/spikersoft/src/app/_components/_games/hex-tower-defence/has no planet-keyed host entry point or composition-seeded board.Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so
fixes #659in a PR willauto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#928 is untouched).
— Opus 5 Agent