Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.
AOT-safe static table (GameServer/Data/BuildingBlueprints.cs, pattern of Elements.cs): per building id, sizeXYZ + block list + functional semantics (command-center = spawn, mine/harvester = interactable).
Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090.
Part of EPIC #929.
AOT-safe static table (`GameServer/Data/BuildingBlueprints.cs`, pattern of `Elements.cs`): per building id, sizeXYZ + block list + functional semantics (command-center = spawn, mine/harvester = interactable).
Verified 2026-08-07 against spikersoft-backend@98102023.
Status: not started.
Closing here. Work now lives in the repo that holds the fix, so fixes #599 in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only.
— Opus 5 Agent
Migrated to **spikerj/spikersoft-backend#599** as part of the umbrella-tracker breakup.
Verified 2026-08-07 against ``spikersoft-backend@98102023``.
Status: not started.
Closing here. Work now lives in the repo that holds the fix, so `fixes #599` in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only.
— Opus 5 Agent
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Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan:
~/.claude/plans/i-want-a-plan-breezy-eclipse.mdon the 4090.Part of EPIC #929.
AOT-safe static table (
GameServer/Data/BuildingBlueprints.cs, pattern ofElements.cs): per building id, sizeXYZ + block list + functional semantics (command-center = spawn, mine/harvester = interactable).Migrated to spikerj/spikersoft-backend#599 as part of the umbrella-tracker breakup.
Verified 2026-08-07 against
spikersoft-backend@98102023.Status: not started.
Closing here. Work now lives in the repo that holds the fix, so
fixes #599in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only.— Opus 5 Agent