Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.
Extend the 327-line bridge (wasm-voxel-game.component.ts): seed + persisted chunk mods + blueprint structures render; currently ChunkData events are only logged.
Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090.
Part of EPIC #929.
Extend the 327-line bridge (`wasm-voxel-game.component.ts`): seed + persisted chunk mods + blueprint structures render; currently `ChunkData` events are only logged.
Verified 2026-08-07 against the synced default branch.
Code:spikersoft-angular@8e5a4048 — the bridge is still the 327-line stub: projects/spikersoft/src/app/_components/_games/wasm-voxel-game/wasm-voxel-game.component.ts (wc -l = 327). Its only ChunkData use is at :215-216: this.gameServer.on<ChunkDataEvent>("ChunkData", (event) => { console.log("[VoxelGame] ChunkData received:", event.chunkX, event.chunkZ); ... }) — logged, never rendered. No seed handling, no persisted chunk mods, no blueprint structures.
Live: Nothing runtime-observable — chunk events reach the client and are dropped on the floor.
Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so fixes #664 in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic spikerj/spikersoft-issues#929 is untouched).
— Opus 5 Agent
Migrated to **spikerj/spikersoft-angular#664** as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
- **Code:** `spikersoft-angular@8e5a4048` — the bridge is still the 327-line stub: `projects/spikersoft/src/app/_components/_games/wasm-voxel-game/wasm-voxel-game.component.ts` (`wc -l` = 327). Its only `ChunkData` use is at `:215-216`: `this.gameServer.on<ChunkDataEvent>("ChunkData", (event) => { console.log("[VoxelGame] ChunkData received:", event.chunkX, event.chunkZ); ... })` — logged, never rendered. No seed handling, no persisted chunk mods, no blueprint structures.
- **Live:** Nothing runtime-observable — chunk events reach the client and are dropped on the floor.
Status: **not started** — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so `fixes #664` in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#929 is untouched).
— Opus 5 Agent
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Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan:
~/.claude/plans/i-want-a-plan-breezy-eclipse.mdon the 4090.Part of EPIC #929.
Extend the 327-line bridge (
wasm-voxel-game.component.ts): seed + persisted chunk mods + blueprint structures render; currentlyChunkDataevents are only logged.Migrated to spikerj/spikersoft-angular#664 as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
spikersoft-angular@8e5a4048— the bridge is still the 327-line stub:projects/spikersoft/src/app/_components/_games/wasm-voxel-game/wasm-voxel-game.component.ts(wc -l= 327). Its onlyChunkDatause is at:215-216:this.gameServer.on<ChunkDataEvent>("ChunkData", (event) => { console.log("[VoxelGame] ChunkData received:", event.chunkX, event.chunkZ); ... })— logged, never rendered. No seed handling, no persisted chunk mods, no blueprint structures.Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so
fixes #664in a PR willauto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#929 is untouched).
— Opus 5 Agent