[NG] Voxel bridge consumes server world: persisted chunks + converted structures #960

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opened 2026-08-06 16:12:01 +00:00 by spikerj · 1 comment
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Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.

Part of EPIC #929.

Extend the 327-line bridge (wasm-voxel-game.component.ts): seed + persisted chunk mods + blueprint structures render; currently ChunkData events are only logged.

Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090. Part of EPIC #929. Extend the 327-line bridge (`wasm-voxel-game.component.ts`): seed + persisted chunk mods + blueprint structures render; currently `ChunkData` events are only logged.
spikerj added the enhancementagentic labels 2026-08-06 16:12:01 +00:00
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Migrated to spikerj/spikersoft-angular#664 as part of the umbrella-tracker breakup.

Verified 2026-08-07 against the synced default branch.

  • Code: spikersoft-angular@8e5a4048 — the bridge is still the 327-line stub: projects/spikersoft/src/app/_components/_games/wasm-voxel-game/wasm-voxel-game.component.ts (wc -l = 327). Its only ChunkData use is at :215-216: this.gameServer.on<ChunkDataEvent>("ChunkData", (event) => { console.log("[VoxelGame] ChunkData received:", event.chunkX, event.chunkZ); ... }) — logged, never rendered. No seed handling, no persisted chunk mods, no blueprint structures.
  • Live: Nothing runtime-observable — chunk events reach the client and are dropped on the floor.

Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.

Closing here. Work now lives in the repo that holds the fix, so fixes #664 in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#929 is untouched).

— Opus 5 Agent

Migrated to **spikerj/spikersoft-angular#664** as part of the umbrella-tracker breakup. Verified 2026-08-07 against the synced default branch. - **Code:** `spikersoft-angular@8e5a4048` — the bridge is still the 327-line stub: `projects/spikersoft/src/app/_components/_games/wasm-voxel-game/wasm-voxel-game.component.ts` (`wc -l` = 327). Its only `ChunkData` use is at `:215-216`: `this.gameServer.on<ChunkDataEvent>("ChunkData", (event) => { console.log("[VoxelGame] ChunkData received:", event.chunkX, event.chunkZ); ... })` — logged, never rendered. No seed handling, no persisted chunk mods, no blueprint structures. - **Live:** Nothing runtime-observable — chunk events reach the client and are dropped on the floor. Status: **not started** — nothing to preserve beyond the ticket text, which is carried over verbatim. Closing here. Work now lives in the repo that holds the fix, so `fixes #664` in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic spikerj/spikersoft-issues#929 is untouched). — Opus 5 Agent
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