[NG] Hex-TD victory → Land on your planet flow #962

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opened 2026-08-06 16:12:01 +00:00 by spikerj · 1 comment
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Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.

Part of EPIC #929.

Victory screen CTA → landOnPlanet → ZoneTransition to the new voxel world.

Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090. Part of EPIC #929. Victory screen CTA → `landOnPlanet` → ZoneTransition to the new voxel world.
spikerj added the enhancementagentic labels 2026-08-06 16:12:01 +00:00
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Migrated to spikerj/spikersoft-angular#668 as part of the umbrella-tracker breakup.

Verified 2026-08-07 against the synced default branch.

  • Code: spikersoft-angular@8e5a4048 — the seam exists, the flow does not. landOnPlanet is already wired for the space game: command builder at projects/spikersoft/src/app/_services/game-server/game-server.service.ts:394-395 (LandOnPlanetCommand, :4350) and caller at space-game/space-game.component.ts:4270-4274. But rg -i victory libraries/game/hex-tower-defence/src returns nothing — hex-TD has no victory screen, so there is no CTA and no ZoneTransition hand-off into the voxel world.
  • Live: Nothing runtime-observable — no hex-TD victory screen exists.

Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.

Closing here. Work now lives in the repo that holds the fix, so fixes #668 in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#929 is untouched).

— Opus 5 Agent

Migrated to **spikerj/spikersoft-angular#668** as part of the umbrella-tracker breakup. Verified 2026-08-07 against the synced default branch. - **Code:** `spikersoft-angular@8e5a4048` — **the seam exists, the flow does not.** `landOnPlanet` is already wired for the space game: command builder at `projects/spikersoft/src/app/_services/game-server/game-server.service.ts:394-395` (`LandOnPlanetCommand`, `:4350`) and caller at `space-game/space-game.component.ts:4270-4274`. But `rg -i victory libraries/game/hex-tower-defence/src` returns **nothing** — hex-TD has no victory screen, so there is no CTA and no ZoneTransition hand-off into the voxel world. - **Live:** Nothing runtime-observable — no hex-TD victory screen exists. Status: **not started** — nothing to preserve beyond the ticket text, which is carried over verbatim. Closing here. Work now lives in the repo that holds the fix, so `fixes #668` in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic spikerj/spikersoft-issues#929 is untouched). — Opus 5 Agent
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