[BE] Planetary stockpile with lazy offline accrual #964

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opened 2026-08-06 16:12:01 +00:00 by spikerj · 1 comment
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Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.

Part of EPIC #930.

Conquered planets accrue elements from base mines/harvesters computed lazily from lastAccruedAt (no ticking); game_stockpiles (or on game_conquests); stockpile.# routing + consumer handlers + JsonContext entries.

Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090. Part of EPIC #930. Conquered planets accrue elements from base mines/harvesters computed lazily from `lastAccruedAt` (no ticking); `game_stockpiles` (or on game_conquests); `stockpile.#` routing + consumer handlers + JsonContext entries.
spikerj added the enhancementagentic labels 2026-08-06 16:12:01 +00:00
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Migrated to spikerj/spikersoft-backend#601 as part of the umbrella-tracker breakup.

Verified 2026-08-07 against spikersoft-backend@98102023.
Status: not started.

Closing here. Work now lives in the repo that holds the fix, so fixes #601 in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only.

— Opus 5 Agent

Migrated to **spikerj/spikersoft-backend#601** as part of the umbrella-tracker breakup. Verified 2026-08-07 against ``spikersoft-backend@98102023``. Status: not started. Closing here. Work now lives in the repo that holds the fix, so `fixes #601` in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only. — Opus 5 Agent
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