Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.
Deploy UI, cargo panels at planets/satellites, stockpile on the target HUD, route management.
Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090.
Part of EPIC #930.
Deploy UI, cargo panels at planets/satellites, stockpile on the target HUD, route management.
Verified 2026-08-07 against the synced default branch.
Code:spikersoft-angular@8e5a4048 — rg -i satellite over projects/spikersoft/src/app/_components/_games/space-game and libraries/game/gl-hud returns nothing. No deploy UI, no cargo panel, no stockpile row on the target HUD, no route management. (@spikersoft/gl-hud itself exists — extracted in 93f3e610 for #922 — so the HUD framework this needs is in place.)
Live: Nothing runtime-observable — no satellite UI exists.
Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so fixes #670 in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic spikerj/spikersoft-issues#930 is untouched).
— Opus 5 Agent
Migrated to **spikerj/spikersoft-angular#670** as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
- **Code:** `spikersoft-angular@8e5a4048` — `rg -i satellite` over `projects/spikersoft/src/app/_components/_games/space-game` and `libraries/game/gl-hud` returns **nothing**. No deploy UI, no cargo panel, no stockpile row on the target HUD, no route management. (`@spikersoft/gl-hud` itself exists — extracted in `93f3e610` for #922 — so the HUD framework this needs is in place.)
- **Live:** Nothing runtime-observable — no satellite UI exists.
Status: **not started** — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so `fixes #670` in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#930 is untouched).
— Opus 5 Agent
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan:
~/.claude/plans/i-want-a-plan-breezy-eclipse.mdon the 4090.Part of EPIC #930.
Deploy UI, cargo panels at planets/satellites, stockpile on the target HUD, route management.
Migrated to spikerj/spikersoft-angular#670 as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
spikersoft-angular@8e5a4048—rg -i satelliteoverprojects/spikersoft/src/app/_components/_games/space-gameandlibraries/game/gl-hudreturns nothing. No deploy UI, no cargo panel, no stockpile row on the target HUD, no route management. (@spikersoft/gl-huditself exists — extracted in93f3e610for #922 — so the HUD framework this needs is in place.)Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so
fixes #670in a PR willauto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#930 is untouched).
— Opus 5 Agent