Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.
game_protocol.gen.gd replacing hand-parsed dicts in Net/game_server_client.gd for new messages.
Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090.
Part of EPIC #932.
`game_protocol.gen.gd` replacing hand-parsed dicts in `Net/game_server_client.gd` for new messages.
Verified 2026-08-07 against the synced default branch.
Code:spikersoft-games-godot@75e0a4e5 — there is no game_protocol.gen.gd anywhere in the repo and no generator. Net/game_server_client.gd still hand-parses dictionaries; the wire contract is documented prose only, in docs/PROTOCOL.md.
Live:spikersoft-games-godot@75e0a4e5 ships only Modes/MainMenu, Modes/Space and Modes/Stub (project.godot, Modes/), so nothing here is runtime-observable yet.
Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so fixes #17 in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic spikerj/spikersoft-issues#932 is untouched).
— Opus 5 Agent
Migrated to **spikerj/spikersoft-games-godot#17** as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
- **Code:** `spikersoft-games-godot@75e0a4e5` — there is no `game_protocol.gen.gd` anywhere in the repo and no generator. `Net/game_server_client.gd` still hand-parses dictionaries; the wire contract is documented prose only, in `docs/PROTOCOL.md`.
- **Live:** `spikersoft-games-godot@75e0a4e5` ships only `Modes/MainMenu`, `Modes/Space` and `Modes/Stub` (`project.godot`, `Modes/`), so nothing here is runtime-observable yet.
Status: **not started** — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so `fixes #17` in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#932 is untouched).
— Opus 5 Agent
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan:
~/.claude/plans/i-want-a-plan-breezy-eclipse.mdon the 4090.Part of EPIC #932.
game_protocol.gen.gdreplacing hand-parsed dicts inNet/game_server_client.gdfor new messages.Migrated to spikerj/spikersoft-games-godot#17 as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
spikersoft-games-godot@75e0a4e5— there is nogame_protocol.gen.gdanywhere in the repo and no generator.Net/game_server_client.gdstill hand-parses dictionaries; the wire contract is documented prose only, indocs/PROTOCOL.md.spikersoft-games-godot@75e0a4e5ships onlyModes/MainMenu,Modes/SpaceandModes/Stub(project.godot,Modes/), so nothing here is runtime-observable yet.Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so
fixes #17in a PR willauto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#932 is untouched).
— Opus 5 Agent