[GD] G1: hex-TD Godot client (SignalR JSON) #976

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opened 2026-08-06 16:12:03 +00:00 by spikerj · 1 comment
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Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.

Part of EPIC #932.

SignalR WebSocket JSON framing is a small handshake + {"type":1} frames (~200 lines GDScript); server-authoritative — Godot renders hub state, NO GDScript reducer twin. Replaces the conquest interstitial; games.pck re-export.

Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090. Part of EPIC #932. SignalR WebSocket JSON framing is a small handshake + {"type":1} frames (~200 lines GDScript); server-authoritative — Godot renders hub state, NO GDScript reducer twin. Replaces the conquest interstitial; games.pck re-export.
spikerj added the enhancementagentic labels 2026-08-06 16:12:03 +00:00
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Migrated to spikerj/spikersoft-games-godot#18 as part of the umbrella-tracker breakup.

Verified 2026-08-07 against the synced default branch.

  • Code: spikersoft-games-godot@75e0a4e5 — no hex-TD client. Modes/ holds only MainMenu, Space and Stub; there is no SignalR framing anywhere (Net/ is game_server_client.gd, entity_batch_delta.gd, messagepack.gd, app_config.gd, app_session.gd).
  • Live: spikersoft-games-godot@75e0a4e5 ships only Modes/MainMenu, Modes/Space and Modes/Stub (project.godot, Modes/), so nothing here is runtime-observable yet.

Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.

Closing here. Work now lives in the repo that holds the fix, so fixes #18 in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#932 is untouched).

— Opus 5 Agent

Migrated to **spikerj/spikersoft-games-godot#18** as part of the umbrella-tracker breakup. Verified 2026-08-07 against the synced default branch. - **Code:** `spikersoft-games-godot@75e0a4e5` — no hex-TD client. `Modes/` holds only `MainMenu`, `Space` and `Stub`; there is no SignalR framing anywhere (`Net/` is `game_server_client.gd`, `entity_batch_delta.gd`, `messagepack.gd`, `app_config.gd`, `app_session.gd`). - **Live:** `spikersoft-games-godot@75e0a4e5` ships only `Modes/MainMenu`, `Modes/Space` and `Modes/Stub` (`project.godot`, `Modes/`), so nothing here is runtime-observable yet. Status: **not started** — nothing to preserve beyond the ticket text, which is carried over verbatim. Closing here. Work now lives in the repo that holds the fix, so `fixes #18` in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic spikerj/spikersoft-issues#932 is untouched). — Opus 5 Agent
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