Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.
Promote the discarded SDF grid in mesh_ops.py:_try_sdf_remesh (~2349) into an optional voxelize stage in src/artpipe/batch/stages/ emitting blueprint-format block JSON (format fixed by P3).
Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090.
Part of EPIC #933.
Promote the discarded SDF grid in `mesh_ops.py:_try_sdf_remesh` (~2349) into an optional `voxelize` stage in `src/artpipe/batch/stages/` emitting blueprint-format block JSON (format fixed by P3).
Verified 2026-08-07 against the synced default branch.
Code:spikersoft-artpipe@7082d260 — src/artpipe/batch/stages/ contains only _common.py, concept.py, modeling.py, texturing.py, rigging.py, animation.py, enrichment.py, export.py — no voxelize stage. rg -i voxelize src returns nothing. The SDF grid in mesh_ops.py:_try_sdf_remesh is still discarded.
Live: Nothing runtime-observable — the stage cannot be selected because it does not exist.
Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so fixes #53 in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic spikerj/spikersoft-issues#933 is untouched).
— Opus 5 Agent
Migrated to **spikerj/spikersoft-artpipe#53** as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
- **Code:** `spikersoft-artpipe@7082d260` — `src/artpipe/batch/stages/` contains only `_common.py`, `concept.py`, `modeling.py`, `texturing.py`, `rigging.py`, `animation.py`, `enrichment.py`, `export.py` — **no `voxelize` stage**. `rg -i voxelize src` returns nothing. The SDF grid in `mesh_ops.py:_try_sdf_remesh` is still discarded.
- **Live:** Nothing runtime-observable — the stage cannot be selected because it does not exist.
Status: **not started** — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so `fixes #53` in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#933 is untouched).
— Opus 5 Agent
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Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan:
~/.claude/plans/i-want-a-plan-breezy-eclipse.mdon the 4090.Part of EPIC #933.
Promote the discarded SDF grid in
mesh_ops.py:_try_sdf_remesh(~2349) into an optionalvoxelizestage insrc/artpipe/batch/stages/emitting blueprint-format block JSON (format fixed by P3).Migrated to spikerj/spikersoft-artpipe#53 as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
spikersoft-artpipe@7082d260—src/artpipe/batch/stages/contains only_common.py,concept.py,modeling.py,texturing.py,rigging.py,animation.py,enrichment.py,export.py— novoxelizestage.rg -i voxelize srcreturns nothing. The SDF grid inmesh_ops.py:_try_sdf_remeshis still discarded.Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so
fixes #53in a PR willauto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#933 is untouched).
— Opus 5 Agent