Resolved -- Root cause: canRun computed signal in language-runner.ts required a SignalR connection even for local WASM/QuickJS execution. Modified canRun to allow execution when activePath === "local" and runtimeStatus === "ready", bypassing the SignalR requirement. This fix also addresses #12 and #13.
**Resolved** -- Root cause: `canRun` computed signal in `language-runner.ts` required a SignalR connection even for local WASM/QuickJS execution. Modified `canRun` to allow execution when `activePath === "local"` and `runtimeStatus === "ready"`, bypassing the SignalR requirement. This fix also addresses #12 and #13.
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JavaScript Playground, Lesson 100, failed to submit answer
Resolved -- Root cause:
canRuncomputed signal inlanguage-runner.tsrequired a SignalR connection even for local WASM/QuickJS execution. ModifiedcanRunto allow execution whenactivePath === "local"andruntimeStatus === "ready", bypassing the SignalR requirement. This fix also addresses #12 and #13.