## Issue Report [BUG]: Incorrect Mouse Control Instructions in HexTile Game #146

Closed
opened 2026-05-17 21:27:44 +00:00 by enjin2310 · 1 comment

Classification

Type: Bug
Priority: Medium
Component: UI / Controls Documentation

Summary

The in-game instructions for HexTile Game incorrectly describe mouse control behavior. The displayed tooltip states that Right Click & Drag rotates the view, but actual gameplay shows that Left Click & Drag performs rotation, while Right Click & Drag moves the camera.

Steps to Reproduce

  1. Open the HexTile Game at learn.spikersoft.com/hextile-game.
  2. Observe the Instructions panel on the right side of the interface.
  3. Attempt to rotate the view using Right Click & Drag as instructed.
  4. Notice that rotation occurs instead with Left Click & Drag, and Right Click & Drag moves the camera.

Expected Behavior

  • The instructions should correctly reflect the control scheme:
    • Left Click & Drag: Rotate view
    • Right Click & Drag: Move camera

Actual Behavior

  • The instructions currently state:
    • Right Click & Drag: Rotate view
  • This causes confusion for users attempting to manipulate the terrain view.

Evidence

The attached screenshot shows the Instructions panel listing Right Click & Drag: Rotate view, while the gameplay behavior contradicts this.

Environment

  • Browser: Microsoft Edge (as visible in screenshot)
  • OS: Windows 10
  • Game Version: v2026.05.17a
  • Seed: 293
  • Noise: Simplex 2D

Possible Root Cause

The control mapping may have been updated in the game engine without synchronizing the UI instruction text.

Suggested Fix

Update the Instructions panel text to accurately describe the current control behavior:

### Classification **Type:** Bug **Priority:** Medium **Component:** UI / Controls Documentation ### Summary The in-game instructions for **HexTile Game** incorrectly describe mouse control behavior. The displayed tooltip states that *Right Click & Drag* rotates the view, but actual gameplay shows that *Left Click & Drag* performs rotation, while *Right Click & Drag* moves the camera. ### Steps to Reproduce 1. Open the HexTile Game at [learn.spikersoft.com/hextile-game](https://learn.spikersoft.com/hextile-game). 2. Observe the **Instructions** panel on the right side of the interface. 3. Attempt to rotate the view using **Right Click & Drag** as instructed. 4. Notice that rotation occurs instead with **Left Click & Drag**, and **Right Click & Drag** moves the camera. ### Expected Behavior - The instructions should correctly reflect the control scheme: - **Left Click & Drag:** Rotate view - **Right Click & Drag:** Move camera ### Actual Behavior - The instructions currently state: - **Right Click & Drag:** Rotate view - This causes confusion for users attempting to manipulate the terrain view. ### Evidence The attached screenshot shows the **Instructions** panel listing *Right Click & Drag: Rotate view*, while the gameplay behavior contradicts this. ### Environment - **Browser:** Microsoft Edge (as visible in screenshot) - **OS:** Windows 10 - **Game Version:** v2026.05.17a - **Seed:** 293 - **Noise:** Simplex 2D ### Possible Root Cause The control mapping may have been updated in the game engine without synchronizing the UI instruction text. ### Suggested Fix Update the **Instructions** panel text to accurately describe the current control behavior:
Owner

Resolved in spikersoft-angular PR #39 (merged to master). The HexTile instructions now read "Left Click & Drag: Rotate view" and a new "Right Click & Drag: Move camera" line, matching the actual OrbitControls behavior. Closing.

(Note: the fix lives in the spikersoft-angular repo, so the bare #146 reference there doesn't auto-close this cross-repo issue — closing manually.)

Resolved in spikersoft-angular PR #39 (merged to `master`). The HexTile instructions now read "Left Click & Drag: Rotate view" and a new "Right Click & Drag: Move camera" line, matching the actual OrbitControls behavior. Closing. (Note: the fix lives in the `spikersoft-angular` repo, so the bare `#146` reference there doesn't auto-close this cross-repo issue — closing manually.)
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