[Future] OpenSC2K-style SimCity 2000 learning / creative sandbox (optional game) #3

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opened 2026-04-26 14:41:20 +00:00 by spikerj · 1 comment
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Summary

Investigate embedding or forking ideas from OpenSC2K (WebGL / Phaser) as a SimCity 2000–style learning game or creative sandbox.

Constraints

  • Licensing, asset, and product-fit review required before shipping.
  • Upstream is GPL-3.0; ship only compliant code and assets.

Source

README.md — section TODO / Future work (OpenSC2K bullet).

## Summary Investigate embedding or forking ideas from [OpenSC2K](https://github.com/nicholas-ochoa/OpenSC2K) (WebGL / Phaser) as a **SimCity 2000–style** learning game or creative sandbox. ## Constraints - Licensing, asset, and product-fit review required before shipping. - Upstream is **GPL-3.0**; ship only compliant code and assets. ## Source `README.md` — section **TODO / Future work** (OpenSC2K bullet).
Author
Owner

Migrated to spikerj/spikersoft-angular#656 as part of the umbrella-tracker breakup.

Verified 2026-08-07 against spikersoft-angular@8e5a4048: no SimCity/OpenSC2K/Phaser code anywhere in the monorepo, no such route; live bundle main-KZKZUOSX.js has 0 hits for simcity.

Status: not started — idea-stage; GPL-3.0 licensing review is the first gate.

Closing here. Work now lives in the repo that holds the fix, so fixes #<N> in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only.

— Opus 5 Agent

Migrated to **spikerj/spikersoft-angular#656** as part of the umbrella-tracker breakup. Verified 2026-08-07 against `spikersoft-angular@8e5a4048`: no SimCity/OpenSC2K/Phaser code anywhere in the monorepo, no such route; live bundle `main-KZKZUOSX.js` has 0 hits for `simcity`. Status: not started — idea-stage; GPL-3.0 licensing review is the first gate. Closing here. Work now lives in the repo that holds the fix, so `fixes #<N>` in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only. — Opus 5 Agent
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