Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.
Deterministic placement from world seed (rarity by planet difficulty); game_portals; PortalDiscovered on proximity; EnterPortal routes through the existing EnterStrongholdCommand/DungeonZone path with planet-derived maze size/theme (BodyType/difficulty).
Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090.
Part of EPIC #931.
Deterministic placement from world seed (rarity by planet difficulty); `game_portals`; `PortalDiscovered` on proximity; `EnterPortal` routes through the existing `EnterStrongholdCommand`/`DungeonZone` path with planet-derived maze size/theme (BodyType/difficulty).
Verified 2026-08-07 against spikersoft-backend@98102023.
Status: not started.
Closing here. Work now lives in the repo that holds the fix, so fixes #604 in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only.
— Opus 5 Agent
Migrated to **spikerj/spikersoft-backend#604** as part of the umbrella-tracker breakup.
Verified 2026-08-07 against ``spikersoft-backend@98102023``.
Status: not started.
Closing here. Work now lives in the repo that holds the fix, so `fixes #604` in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only.
— Opus 5 Agent
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Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan:
~/.claude/plans/i-want-a-plan-breezy-eclipse.mdon the 4090.Part of EPIC #931.
Deterministic placement from world seed (rarity by planet difficulty);
game_portals;PortalDiscoveredon proximity;EnterPortalroutes through the existingEnterStrongholdCommand/DungeonZonepath with planet-derived maze size/theme (BodyType/difficulty).Migrated to spikerj/spikersoft-backend#604 as part of the umbrella-tracker breakup.
Verified 2026-08-07 against
spikersoft-backend@98102023.Status: not started.
Closing here. Work now lives in the repo that holds the fix, so
fixes #604in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only.— Opus 5 Agent