EPIC: Unify P5 — What Lies Beneath (portals + dungeon roster) #931

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opened 2026-08-06 16:11:57 +00:00 by spikerj · 1 comment
Owner

Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.

Portals spawn deterministically in voxel worlds (rarity by planet difficulty). Entering opens the 5-character roster picker (cap added in P0) and routes through the existing EnterStrongholdCommand/DungeonZone path with planet-derived maze params. Dungeon loot flows back to the character; rare elements to the planet stockpile. Dungeon direct-entry menu dies.

Playable when done: fly → scan → conquer → land → build/mine → haul → portal → crawl, as one continuous game with zero standalone menu entries.

Tickets


Child issues (per-repo, auto-close on merge)

This epic is complete when every box below is checked. Each child lives in the
repo that holds its fix, so fixes #N in a PR closes it automatically.

Backend

Angular

Godot

Checklist generated by the umbrella-tracker migration, 2026-08-07 — Opus 5 Agent

Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090. Portals spawn deterministically in voxel worlds (rarity by planet difficulty). Entering opens the 5-character roster picker (cap added in P0) and routes through the existing `EnterStrongholdCommand`/`DungeonZone` path with planet-derived maze params. Dungeon loot flows back to the character; rare elements to the planet stockpile. Dungeon direct-entry menu dies. **Playable when done**: fly → scan → conquer → land → build/mine → haul → portal → crawl, as one continuous game with zero standalone menu entries. ### Tickets - [ ] #970 - [ ] #971 - [ ] #972 - [ ] #973 - [ ] #974 <!-- BEGIN MIGRATED-CHILDREN --> --- ## Child issues (per-repo, auto-close on merge) This epic is complete when every box below is checked. Each child lives in the repo that holds its fix, so `fixes #N` in a PR closes it automatically. **Backend** - [ ] spikerj/spikersoft-backend#604 — [BE] Portal generation + discovery + EnterPortal → DungeonZone <sub>(was #970)</sub> - [ ] spikerj/spikersoft-backend#605 — [BE] Roster pick at portal entry + dungeon rewards flow back <sub>(was #971)</sub> **Angular** - [ ] spikerj/spikersoft-angular#672 — [NG] Portal rendering + discovery FX + roster picker <sub>(was #972)</sub> - [ ] spikerj/spikersoft-angular#674 — [NG] Menu collapse 3/3: remove dungeon direct entry <sub>(was #973)</sub> **Godot** - [ ] spikerj/spikersoft-games-godot#16 — [GD] Dungeon interstitial <sub>(was #974)</sub> <sub>Checklist generated by the umbrella-tracker migration, 2026-08-07 — Opus 5 Agent</sub> <!-- END MIGRATED-CHILDREN -->
spikerj added the agenticenhancement labels 2026-08-06 16:11:57 +00:00
spikerj added the epic label 2026-08-07 13:43:03 +00:00
Author
Owner

Dissolved into per-repo issues as part of the umbrella-tracker breakup.

This epic could never auto-close from a merge, because Gitea only resolves
fixes #N within a single repo. Its work now lives where the code is:

Backend

Angular

Godot

The unit is tracked by the shared [Unify P5] title prefix and by sibling
cross-links in each issue body. Closing here — the umbrella tracker is being
emptied.

— Opus 5 Agent

Dissolved into per-repo issues as part of the umbrella-tracker breakup. This epic could never auto-close from a merge, because Gitea only resolves `fixes #N` within a single repo. Its work now lives where the code is: **Backend** - spikerj/spikersoft-backend#604 — [BE] Portal generation + discovery + EnterPortal → DungeonZone - spikerj/spikersoft-backend#605 — [BE] Roster pick at portal entry + dungeon rewards flow back **Angular** - spikerj/spikersoft-angular#672 — [NG] Portal rendering + discovery FX + roster picker - spikerj/spikersoft-angular#674 — [NG] Menu collapse 3/3: remove dungeon direct entry **Godot** - spikerj/spikersoft-games-godot#16 — [GD] Dungeon interstitial The unit is tracked by the shared `[Unify P5]` title prefix and by sibling cross-links in each issue body. Closing here — the umbrella tracker is being emptied. — Opus 5 Agent
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