Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.
In the voxel client; picker = pick-or-create, max 5.
Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090.
Part of EPIC #931.
In the voxel client; picker = pick-or-create, max 5.
Verified 2026-08-07 against the synced default branch.
Code:spikersoft-angular@8e5a4048 — rg -i portal libraries/game/wasm-voxel/src --glob '*.ts' returns nothing. No portal meshes, no discovery FX, no pick-or-create roster picker in the voxel client.
Live: Nothing runtime-observable — portals do not exist client-side.
Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so fixes #672 in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic spikerj/spikersoft-issues#931 is untouched).
— Opus 5 Agent
Migrated to **spikerj/spikersoft-angular#672** as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
- **Code:** `spikersoft-angular@8e5a4048` — `rg -i portal libraries/game/wasm-voxel/src --glob '*.ts'` returns **nothing**. No portal meshes, no discovery FX, no pick-or-create roster picker in the voxel client.
- **Live:** Nothing runtime-observable — portals do not exist client-side.
Status: **not started** — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so `fixes #672` in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#931 is untouched).
— Opus 5 Agent
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Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan:
~/.claude/plans/i-want-a-plan-breezy-eclipse.mdon the 4090.Part of EPIC #931.
In the voxel client; picker = pick-or-create, max 5.
Migrated to spikerj/spikersoft-angular#672 as part of the umbrella-tracker breakup.
Verified 2026-08-07 against the synced default branch.
spikersoft-angular@8e5a4048—rg -i portal libraries/game/wasm-voxel/src --glob '*.ts'returns nothing. No portal meshes, no discovery FX, no pick-or-create roster picker in the voxel client.Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.
Closing here. Work now lives in the repo that holds the fix, so
fixes #672in a PR willauto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#931 is untouched).
— Opus 5 Agent