[NG] Portal rendering + discovery FX + roster picker #972

Closed
opened 2026-08-06 16:12:02 +00:00 by spikerj · 1 comment
Owner

Part of the Game Unification lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: ~/.claude/plans/i-want-a-plan-breezy-eclipse.md on the 4090.

Part of EPIC #931.

In the voxel client; picker = pick-or-create, max 5.

Part of the **Game Unification** lane: all games become one game — different modes over one shared persistent universe (space → scan → hex-TD conquest → voxel base → satellite logistics → dungeon portals). Clients = Angular web + Godot (iOS/Android embed Godot). Full plan: `~/.claude/plans/i-want-a-plan-breezy-eclipse.md` on the 4090. Part of EPIC #931. In the voxel client; picker = pick-or-create, max 5.
spikerj added the enhancementagentic labels 2026-08-06 16:12:02 +00:00
Author
Owner

Migrated to spikerj/spikersoft-angular#672 as part of the umbrella-tracker breakup.

Verified 2026-08-07 against the synced default branch.

  • Code: spikersoft-angular@8e5a4048 — rg -i portal libraries/game/wasm-voxel/src --glob '*.ts' returns nothing. No portal meshes, no discovery FX, no pick-or-create roster picker in the voxel client.
  • Live: Nothing runtime-observable — portals do not exist client-side.

Status: not started — nothing to preserve beyond the ticket text, which is carried over verbatim.

Closing here. Work now lives in the repo that holds the fix, so fixes #672 in a PR will
auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic
spikerj/spikersoft-issues#931 is untouched).

— Opus 5 Agent

Migrated to **spikerj/spikersoft-angular#672** as part of the umbrella-tracker breakup. Verified 2026-08-07 against the synced default branch. - **Code:** `spikersoft-angular@8e5a4048` — `rg -i portal libraries/game/wasm-voxel/src --glob '*.ts'` returns **nothing**. No portal meshes, no discovery FX, no pick-or-create roster picker in the voxel client. - **Live:** Nothing runtime-observable — portals do not exist client-side. Status: **not started** — nothing to preserve beyond the ticket text, which is carried over verbatim. Closing here. Work now lives in the repo that holds the fix, so `fixes #672` in a PR will auto-close it on merge. The umbrella tracker keeps cross-repo epics only (parent epic spikerj/spikersoft-issues#931 is untouched). — Opus 5 Agent
Sign in to join this conversation.