Resolved in spikersoft-angular PR #48 (merged to master). Coding-topic action links now navigate via router.navigateByUrl, which correctly resolves the secondary tools-outlet URL, so…
Root cause found: the Abrir playground SQL action targets the secondary tools router outlet (/tools/(tools:sql-playground)), but the coding-topic template bound that string straight to…
Same root cause as #144 / #127: the HUD overlays were sized to the full window dimensions instead of the WebGL game container (which is offset below the fixed top toolbar). Because the HUD's…
Same root cause as #144: the Space Game HUD overlays were sized to the full window.innerWidth/innerHeight while the WebGL renderer is sized to the game container, which is pinned below the fixed…
this was an issue of not having the game server deployed, it does now function
Closing as superseded. The JavaScript playground was rebuilt on the shared LanguageRunner (libraries/platform/language-runner) + dev-tools-javascript-runner rather than the bespoke…
Closing as superseded. The JavaScript playground was rebuilt on the shared LanguageRunner (libraries/platform/language-runner) + dev-tools-javascript-runner rather than the bespoke…
Closing as superseded. The JavaScript playground was rebuilt on the shared LanguageRunner (libraries/platform/language-runner) + dev-tools-javascript-runner rather than the bespoke…
Duplicate of #166 (same symptom: Dungeon Crawler menu renders but buttons don't respond; only full-screen works). Both are the same root cause — modal-HUD visibility wasn't synced every frame…
Completed and live. Verified against the codebase:
- In-browser edit → compile → run:
libraries/platform/clang-runtime/src/lib/clang-runtime.worker.tsdrives a real Clang + LLD + WASI…
Resolved in spikersoft-angular commit c29e583 ("fixes for dungeon-crawler game"), already on master and live (v2026.06.10a).
Root cause: In dungeon-crawler.component.ts `updateNative…