Joseph Spiker spikerj
  • Joined on 2025-11-03
spikerj commented on issue spikerj/spikersoft-issues#125 2026-06-15 05:52:05 +00:00
Minecraft Bug - Water generation creates a visual barrier and some white spots resembling particles.

Partially addressed by spikersoft-angular PR #50. The white specks/particles are the same coplanar depth-fighting as #167 — water was drawing translucent faces against opaque blocks, which…

spikerj commented on issue spikerj/spikersoft-issues#124 2026-06-15 05:52:00 +00:00
Bug: Minecraft - Playing Underwater

Triage: this is a missing-feature rather than a regression. In the current wasm-voxel engine, water is a static block (BlockWater has no liquid simulation — no updateTick/flow logic). So…

spikerj commented on issue spikerj/spikersoft-issues#167 2026-06-15 05:51:55 +00:00
Bug: Minecraft - Water visual glitch shows flat panel reflection

Root cause identified: BlockWater.shouldRenderFace drew a face against every non-water neighbour, including opaque solids. Because the opaque block also draws its face toward the (translucent)…

spikerj closed issue spikerj/spikersoft-issues#123 2026-06-15 05:36:29 +00:00
bug in regular expressions test tex
spikerj commented on issue spikerj/spikersoft-issues#123 2026-06-15 05:36:22 +00:00
bug in regular expressions test tex

Resolved in spikersoft-angular PR #44 (merged to master) — same root cause as #104.

In the Regex playground the test text is rendered twice: the editable textarea, plus a highlight overlay…

spikerj closed issue spikerj/spikersoft-issues#122 2026-06-15 05:31:20 +00:00
bug: blocky visual code delete button
spikerj commented on issue spikerj/spikersoft-issues#122 2026-06-15 05:31:10 +00:00
bug: blocky visual code delete button

Resolved in spikersoft-angular PR #45 (merged to master).

The core problem was the second half of this report — "the four buttons are barely visible and may go unnoticed." The toolbar…

spikerj closed issue spikerj/spikersoft-issues#113 2026-06-15 05:30:22 +00:00
bug: Blog interests list has rendering glitches when scrolling
spikerj closed issue spikerj/spikersoft-issues#104 2026-06-15 05:30:22 +00:00
bug: text rendering issues appear while scrolling down
spikerj commented on issue spikerj/spikersoft-issues#104 2026-06-15 05:30:11 +00:00
bug: text rendering issues appear while scrolling down

Resolved in spikersoft-angular PR #44 (merged to master). The smearing-while-scrolling was the Regex playground's match-highlight overlay double-rendering the matched glyphs on top of the…

spikerj commented on issue spikerj/spikersoft-issues#113 2026-06-15 05:30:11 +00:00
bug: Blog interests list has rendering glitches when scrolling

Resolved in spikersoft-angular PR #44 (merged to master). The "Select interests" control is a Material multi-select, and its scrollable dropdown (.mat-mdc-select-panel) had a `backdrop-filter…

spikerj closed issue spikerj/spikersoft-issues#192 2026-06-15 05:28:30 +00:00
## [Bug] SQL Playground Returns 404 Error When Accessed from Integration Tests
spikerj closed issue spikerj/spikersoft-issues#128 2026-06-15 05:28:30 +00:00
bug Space Game: Text is not visible and does not occupy the proper space on the screen.
spikerj closed issue spikerj/spikersoft-issues#127 2026-06-15 05:28:29 +00:00
bug: space game - Top-right text not visible.
spikerj closed issue spikerj/spikersoft-issues#144 2026-06-15 05:28:28 +00:00
Visual Bug: Space Game Text
spikerj closed issue spikerj/spikersoft-issues#224 2026-06-15 05:28:26 +00:00
Bug: Space Game - clicking the viewport grabs pointer lock and makes modal HUDs (e.g. "Select Your Ship") unclickable; add keyboard navigation
spikerj commented on issue spikerj/spikersoft-issues#127 2026-06-15 05:28:18 +00:00
bug: space game - Top-right text not visible.

Resolved by the same fix as #144 — spikersoft-angular PR #46 (merged to master). HUDs now size to the container viewport, so the top-right text stays visible, including in full-screen. Closing.

spikerj commented on issue spikerj/spikersoft-issues#128 2026-06-15 05:28:18 +00:00
bug Space Game: Text is not visible and does not occupy the proper space on the screen.

Resolved by the same fix as #144 — spikersoft-angular PR #46 (merged to master). Sizing HUDs to the container viewport removes both the clipped text and the oversized margin/large-container…

spikerj commented on issue spikerj/spikersoft-issues#144 2026-06-15 05:28:18 +00:00
Visual Bug: Space Game Text

Resolved in spikersoft-angular PR #46 (merged to master). HUD overlays are now sized to the live game-container viewport instead of the full window, so top-anchored text is no longer clipped…

spikerj commented on issue spikerj/spikersoft-issues#224 2026-06-15 05:28:18 +00:00
Bug: Space Game - clicking the viewport grabs pointer lock and makes modal HUDs (e.g. "Select Your Ship") unclickable; add keyboard navigation

Resolved in spikersoft-angular PR #47 (merged to master). The viewport no longer grabs pointer lock while a blocking modal HUD is open — and releases it if already held — so the **Select…