unverified server response regresses on next refresh
Verified this is already resolved by the durable local-completion ledger (the #223 work that postdates this issue) — effectively the issue's Option B.
In ProgressSyncService.flush()…
Investigated — the described per-toggle re-run does not actually occur, so no gating machinery is warranted. Angular effect() uses dynamic dependency tracking: an effect only re-runs when…
Fixed in spikersoft-angular PR #56. Replaced the equality-based loop-prevention's failure mode with a one-shot prettierRcStoreChangeFromFile flag: the file→store effect raises it on a…
Fixed in spikersoft-angular PR #55 (the smaller of the two suggested options). Added a public JsStepDebuggerService.emitOutput(line) that appends to the same _output stream console.log…
Resolved — spikersoft-angular PR #53 merged to master. Closing.
Resolved — spikersoft-angular PR #54 merged to master. Closing.
Fixed in spikersoft-angular PR #54. showFormatError() no longer early-returns when the popover is closed — it queues the message, re-opens the popover, and flushes the error into the panel…
Fixed in spikersoft-angular PR #53. Implemented the WeakMap-style alternative from the suggested fix: a per-interpreter WeakSet<object> of live handles (reset on prepare/stepBack/stop,…
Partial fix landed: the white blocks / particle-like specks in this report share a root cause with #167 — translucent water faces were being drawn coplanar with opaque neighbour faces and…
Descoped per decision: removed the home-screen fishing entry point so the unimplemented stub isn't discoverable, in spikersoft-angular PR #52 (removes the icon markup, its SCSS, and the…
Triage (code review, no change yet): the fishing game is not implemented — the report of a blank screen is expected behavior given the current code.
Findings in spikersoft-angular:
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Root cause confirmed (matches the "wrong buffer/source passed to the debugger" hypothesis in the notes): the step-debugger's source provider read LanguageRunner.code (codeSignal). In advanced…