Triage note: I can't reproduce this in the current build. The "Elige el tipo de recaudación" (step 1 / Tipo) screen was redesigned and no longer contains a free-text input — the fundraiser type…
Fixed in spikersoft-angular PR #14 (same two input fields as #195).
Root cause: the item-name and cost fields each had a floating mat-label and a redundant placeholder, so the duplicated…
Fixed in spikersoft-angular PR #14.
The cost field was a native number input that silently dropped non-numeric keystrokes into an empty value, so the amount never registered, the profit…
Fixed in spikersoft-angular PR #13 (shared root cause with #177).
The Company Info styling was dead CSS (scoped under a non-existent .info-card wrapper), so the section never received its…
Triage note: actionable but blocked on input. The fix is to point the social/external links at the correct destinations, but I don't have the canonical, verified URLs (LinkedIn, Facebook,…
Fixed in spikersoft-angular PR #13.
Root cause: the Company Info styles were scoped under a non-existent .info-card wrapper (the markup renders as .panel-content.info-content), so the entire…
This was resolved as part of the X (Twitter) social-icon fix (issue #218 / #178), which is already merged to master.
The Contact page's social buttons now register the official monochrome…
Root cause identified and fixed in spikerj/spikersoft-angular#12 (auto-merge scheduled once CI passes).
Cause: The game's WebGL renderer was created without setPixelRatio, so its drawing…
Root cause identified and fixed in spikerj/spikersoft-angular#11 (auto-merge scheduled once CI passes).
Cause: The app is zoneless and the game canvas is rendered inside the *transloco…
Fixed in spikerj/spikersoft-angular#10.
Added user-select: none scoped to the home hero section (headline, tagline, badge, stats, CTAs) so it can no longer be click-dragged/highlighted.
Note…
Fixed in spikerj/spikersoft-angular#9.
Root cause: the view-mode actions were transparent text buttons with primary/warn label colors, which blended into the dark modal background. Editar/Eliminar…
Fixed in spikerj/spikersoft-angular#8.
Root cause: the game filled the viewport pinned at top: 0 (z-index 1), but the global app toolbar is position: fixed; top: 0 at z-index 1000+, so it…