spikerj commented on issue spikerj/spikersoft-issues#1034 2026-08-14 03:28:39 +00:00
RPG battleground: trackPointer uses Math.max so two pointermoves already block tile placement

Already on master. RpgGameComponent.trackPointer already increments pointer_move by 1, so two pointermoves no longer snap past the click budget. Closing.

spikerj closed issue spikerj/spikersoft-issues#1043 2026-08-14 03:28:39 +00:00
3D generator progress bar follows any modelId, not the current model
spikerj commented on issue spikerj/spikersoft-issues#1043 2026-08-14 03:28:39 +00:00
3D generator progress bar follows any modelId, not the current model

Already on master. Receive3DModelProgress already ignores a foreign modelId, so the progress bar follows only the current model. Closing.

spikerj closed issue spikerj/spikersoft-issues#1041 2026-08-14 03:28:39 +00:00
RCS instanced visuals: applyForce lights negative thrust, applyForces does not
spikerj commented on issue spikerj/spikersoft-issues#1041 2026-08-14 03:28:39 +00:00
RCS instanced visuals: applyForce lights negative thrust, applyForces does not

Already on master. applyForces already sends Math.abs magnitudes to ThrusterInstanceManager, so negative RCS lights like applyForce. Closing.

spikerj closed issue spikerj/spikersoft-issues#1034 2026-08-14 03:28:39 +00:00
RPG battleground: trackPointer uses Math.max so two pointermoves already block tile placement
spikerj commented on issue spikerj/spikersoft-issues#1011 2026-08-14 03:15:34 +00:00
Dashboard passport scan error leaves passportScanning stuck true

Already on master (not part of PR #819). Dashboard passport scan already clears passportScanning on the error path, so a failed OCR no longer leaves the spinner stuck. Closing.

spikerj closed issue spikerj/spikersoft-issues#1011 2026-08-14 03:15:34 +00:00
Dashboard passport scan error leaves passportScanning stuck true
spikerj commented on issue spikerj/spikersoft-issues#1006 2026-08-14 03:15:34 +00:00
GameServerService.normalizeSpacecraftListEvent drops spacecraft velocity fields

Already on master (not part of PR #819). normalizeSpacecraftListEvent already maps VelocityX/Y/Z onto the entity-state cache. Closing.

spikerj closed issue spikerj/spikersoft-issues#1006 2026-08-14 03:15:34 +00:00
GameServerService.normalizeSpacecraftListEvent drops spacecraft velocity fields
spikerj commented on issue spikerj/spikersoft-issues#1003 2026-08-14 03:15:33 +00:00
Platform Adoption coverage link encodes query string into routerLink path

Already on master (not part of PR #819). Platform Adoption coverage links already use path + queryParams, so ?userId= is no longer encoded into the routerLink path. Closing.

spikerj closed issue spikerj/spikersoft-issues#1008 2026-08-14 03:15:33 +00:00
Deploy Defender: pipelineHealth HUD sticks at first value (stages not a signal)
spikerj commented on issue spikerj/spikersoft-issues#1008 2026-08-14 03:15:33 +00:00
Deploy Defender: pipelineHealth HUD sticks at first value (stages not a signal)

Already on master (not part of PR #819). Deploy Defender pipelineHealth already reads a stagesVersion signal, so the HUD recomputes as stages take damage. Closing.

spikerj closed issue spikerj/spikersoft-issues#1003 2026-08-14 03:15:33 +00:00
Platform Adoption coverage link encodes query string into routerLink path
spikerj closed issue spikerj/spikersoft-issues#1095 2026-08-14 03:14:38 +00:00
PlayerScreenHUD.dispose() leaks the four stat-row label Texts
spikerj commented on issue spikerj/spikersoft-issues#1095 2026-08-14 03:14:38 +00:00
PlayerScreenHUD.dispose() leaks the four stat-row label Texts

Resolved in spikersoft-angular PR #819 (merged to master). PlayerScreenHUD.dispose disposes the four stat-row label Texts. Closing.

spikerj closed issue spikerj/spikersoft-issues#1028 2026-08-14 03:14:37 +00:00
dungeon camp: createQuestBoard always returns null because GLTFLoader.load is async
spikerj closed issue spikerj/spikersoft-issues#1090 2026-08-14 03:14:37 +00:00
ToolbarHUD.dispose leaves btnMeshes so stale clicks still fire
spikerj closed issue spikerj/spikersoft-issues#1098 2026-08-14 03:14:37 +00:00
EngineStatusHUD.dispose leaks unstored row-label Text objects
spikerj commented on issue spikerj/spikersoft-issues#1090 2026-08-14 03:14:37 +00:00
ToolbarHUD.dispose leaves btnMeshes so stale clicks still fire

Resolved in spikersoft-angular PR #819 (merged to master). ToolbarHUD.dispose clears btnMeshes so stale clicks cannot fire.…