spikerj closed issue spikerj/spikersoft-issues#1081 2026-08-14 03:14:37 +00:00
SkillBarHUD cooldown radial is binary (never shrinks with remaining seconds)
spikerj closed issue spikerj/spikersoft-issues#1098 2026-08-14 03:14:37 +00:00
EngineStatusHUD.dispose leaks unstored row-label Text objects
spikerj commented on issue spikerj/spikersoft-issues#1098 2026-08-14 03:14:37 +00:00
EngineStatusHUD.dispose leaks unstored row-label Text objects

Resolved in spikersoft-angular PR #819 (merged to master). EngineStatusHUD.dispose disposes unstored row-label Texts. Closing.

spikerj commented on issue spikerj/spikersoft-issues#1076 2026-08-14 03:14:36 +00:00
WeaponsHUD.render leaves autoClear=false when render() throws; dispose rebuilds

Resolved in spikersoft-angular PR #819 (merged to master). WeaponsHUD restores autoClear in finally; dispose tears down instead…

spikerj closed issue spikerj/spikersoft-issues#1076 2026-08-14 03:14:36 +00:00
WeaponsHUD.render leaves autoClear=false when render() throws; dispose rebuilds
spikerj commented on issue spikerj/spikersoft-issues#1079 2026-08-14 03:14:36 +00:00
space-game KeybindingConfigHUD.dispose rebuilds the overlay instead of tearing it down

Resolved in spikersoft-angular PR #819 (merged to master). KeybindingConfigHUD.dispose tears the overlay down instead of…

spikerj closed issue spikerj/spikersoft-issues#1079 2026-08-14 03:14:36 +00:00
space-game KeybindingConfigHUD.dispose rebuilds the overlay instead of tearing it down
spikerj commented on issue spikerj/spikersoft-issues#1080 2026-08-14 03:14:36 +00:00
Space game initThreeJS empty catch leaves a scene without a renderer and no loading error

Resolved in spikersoft-angular PR #819 (merged to master). initThreeJS no longer leaves a scene without a renderer and no…

spikerj closed issue spikerj/spikersoft-issues#1080 2026-08-14 03:14:36 +00:00
Space game initThreeJS empty catch leaves a scene without a renderer and no loading error
spikerj commented on issue spikerj/spikersoft-issues#1081 2026-08-14 03:14:36 +00:00
SkillBarHUD cooldown radial is binary (never shrinks with remaining seconds)

Resolved in spikersoft-angular PR #819 (merged to master). SkillBarHUD cooldown radial shrinks with remaining seconds. Closing.

spikerj closed issue spikerj/spikersoft-issues#1085 2026-08-14 03:14:35 +00:00
space-game PeriodicTableHUD: DEFAULTS button is never hit-tested
spikerj closed issue spikerj/spikersoft-issues#1020 2026-08-14 03:14:35 +00:00
marks-address: getDistanceMatrixInformation GETs literal url&key=… string
spikerj commented on issue spikerj/spikersoft-issues#1025 2026-08-14 03:14:35 +00:00
Duality: Space key toggles mode without activity tracking

Resolved in spikersoft-angular PR #819 (merged to master). Duality Space key tracks activity when toggling mode. Closing.

spikerj closed issue spikerj/spikersoft-issues#1025 2026-08-14 03:14:35 +00:00
Duality: Space key toggles mode without activity tracking
spikerj commented on issue spikerj/spikersoft-issues#1085 2026-08-14 03:14:35 +00:00
space-game PeriodicTableHUD: DEFAULTS button is never hit-tested

Resolved in spikersoft-angular PR #819 (merged to master). PeriodicTableHUD DEFAULTS button is hit-tested. Closing.

spikerj commented on issue spikerj/spikersoft-issues#1020 2026-08-14 03:14:35 +00:00
marks-address: getDistanceMatrixInformation GETs literal url&key=… string

Resolved in spikersoft-angular PR #819 (merged to master). marks-address Distance Matrix URL no longer doubles commas or…

spikerj closed issue spikerj/spikersoft-issues#1026 2026-08-14 03:14:34 +00:00
ArtAssetLibrary filterState clobbered by URL effect before router.navigate settles
spikerj commented on issue spikerj/spikersoft-issues#1026 2026-08-14 03:14:34 +00:00
ArtAssetLibrary filterState clobbered by URL effect before router.navigate settles

Resolved in spikersoft-angular PR #819 (merged to master). ArtAssetLibrary filterState is not clobbered by the URL effect…

spikerj commented on issue spikerj/spikersoft-issues#1037 2026-08-14 03:14:34 +00:00
RegEx overlay drops lookaround markers when every match is zero-width

Resolved in spikersoft-angular PR #819 (merged to master). RegEx overlay keeps lookaround markers when every match is…

spikerj commented on issue spikerj/spikersoft-issues#1007 2026-08-14 03:14:34 +00:00
playground-videos-pane: Submit button does not call submit() — (ngSubmit) without FormsModule

Resolved in spikersoft-angular PR #819 (merged to master). playground-videos-pane Submit fires without relying on FormsModule…