spikerj opened issue spikerj/spikersoft-issues#949 2026-08-06 16:12:00 +00:00
[BE] Harvester vehicle in the C# match manager
spikerj opened issue spikerj/spikersoft-issues#955 2026-08-06 16:12:00 +00:00
[NG] Menu collapse 1/3: remove hex-TD standalone entry
spikerj opened issue spikerj/spikersoft-issues#952 2026-08-06 16:12:00 +00:00
[BE] SpaceZone broadcasts conquest status; re-read planet cache on join/landing
spikerj opened issue spikerj/spikersoft-issues#951 2026-08-06 16:12:00 +00:00
[BE] Conquest completion → planet.conquest.completed → universe write
spikerj opened issue spikerj/spikersoft-issues#950 2026-08-06 16:12:00 +00:00
[NG] Harvester in the TS reducer + renderer
spikerj opened issue spikerj/spikersoft-issues#944 2026-08-06 16:11:59 +00:00
[NG] Wire targeting + scan HUD in the web space game
spikerj opened issue spikerj/spikersoft-issues#940 2026-08-06 16:11:59 +00:00
[GD] Surface the 5-character cap error
spikerj opened issue spikerj/spikersoft-issues#941 2026-08-06 16:11:59 +00:00
[BE] Persist BodyType/ResourceSeed/SurfaceTemperatureK/Difficulty on Planet at generation
spikerj opened issue spikerj/spikersoft-issues#942 2026-08-06 16:11:59 +00:00
[BE] TargetKind + ScanBody + survey report generation (in-memory)
spikerj opened issue spikerj/spikersoft-issues#943 2026-08-06 16:11:59 +00:00
[BE] Survey report persistence + rejoin list
spikerj opened issue spikerj/spikersoft-issues#945 2026-08-06 16:11:59 +00:00
[GD] Unified target handle + celestial targeting + survey UI
spikerj opened issue spikerj/spikersoft-issues#946 2026-08-06 16:11:59 +00:00
[ALL] Cross-client acceptance: scan on web, verify on Godot, survive restart
spikerj opened issue spikerj/spikersoft-issues#947 2026-08-06 16:11:59 +00:00
[BE] HexTowerDefenceMatch + hub: planetId/difficulty/outcome; require scan report
spikerj opened issue spikerj/spikersoft-issues#948 2026-08-06 16:11:59 +00:00
[BE+NG] Wave scaling by planet difficulty; win = N(difficulty) waves
spikerj opened issue spikerj/spikersoft-issues#935 2026-08-06 16:11:58 +00:00
[BE] Make CelestialBodyManager default-creation idempotent (Redis→Mongo→generate-once)
spikerj opened issue spikerj/spikersoft-issues#939 2026-08-06 16:11:58 +00:00
[NG] Surface the 5-character cap in character creation UI
spikerj opened issue spikerj/spikersoft-issues#934 2026-08-06 16:11:58 +00:00
[BE] Bind planet.#/star.#/moon.# on the GameEvents queue + binding guard test
spikerj opened issue spikerj/spikersoft-issues#938 2026-08-06 16:11:58 +00:00
[BE] 5-character account cap in HandleCreateCharacterCommand
spikerj opened issue spikerj/spikersoft-issues#937 2026-08-06 16:11:58 +00:00
[BE] Protocol schema + codegen: game-protocol.yaml → C# + TS generated files
spikerj opened issue spikerj/spikersoft-issues#936 2026-08-06 16:11:58 +00:00
[BE] Wire voxel chunk persistence (RedisVoxelCache + voxel.# + GameVoxelChunk)