Block a user
[NG] Menu collapse 3/3: remove dungeon direct entry
[BE] Roster pick at portal entry + dungeon rewards flow back
[NG] Portal rendering + discovery FX + roster picker
[BE] Cargo transfer commands: surface↔orbit + satellite↔satellite routes
[NG] Satellite deploy/cargo/stockpile UI (gl-hud)
[GD] Satellite deploy/cargo/stockpile UI
[BE+NG+GD] ShareSurveyReport command (per-player + shareable model)
[BE] Portal generation + discovery + EnterPortal → DungeonZone
[BE] SatelliteEntity: deploy, orbit sweep, persistence
[BE] Planetary stockpile with lazy offline accrual
[BE] Gate LandOnPlanet on conquest; create GameVoxelWorld on first landing
[BE] BuildingBlueprints static table (7 buildings)
[BE] Base conversion: stamp baseSnapshot into voxel chunks at world creation
[NG] Voxel bridge consumes server world: persisted chunks + converted structures
[NG] Menu collapse 2/3: remove voxel single/multi menu
[NG] Hex-TD victory → Land on your planet flow
[GD] Landing interstitial (base summary + return to space)
[BE] Harvester vehicle in the C# match manager
[NG] Conquered-planet ownership display in the space game
[BE] SpaceZone broadcasts conquest status; re-read planet cache on join/landing