spikerj closed issue spikerj/spikersoft-issues#942 2026-08-06 19:33:03 +00:00
[BE] TargetKind + ScanBody + survey report generation (in-memory)
spikerj commented on issue spikerj/spikersoft-issues#942 2026-08-06 19:33:03 +00:00
[BE] TargetKind + ScanBody + survey report generation (in-memory)

Resolved in spikersoft-backend PR #522 (merged to master). TargetKind celestial targeting (+ship-pilot fallback), ScanBody survey with quality tiers, difficulty from the newly-wired Elements/Resour…

spikerj commented on issue spikerj/spikersoft-issues#943 2026-08-06 19:33:03 +00:00
[BE] Survey report persistence + rejoin list

Resolved in spikersoft-backend PR #523 (merged to master). survey.recorded → game_survey_reports best-quality upsert + Redis cache + zone-join replay + Initializer sync. Closing.

spikerj closed issue spikerj/spikersoft-issues#934 2026-08-06 19:33:03 +00:00
[BE] Bind planet.#/star.#/moon.# on the GameEvents queue + binding guard test
spikerj commented on issue spikerj/spikersoft-issues#934 2026-08-06 19:33:03 +00:00
[BE] Bind planet.#/star.#/moon.# on the GameEvents queue + binding guard test

Resolved in spikersoft-backend PR #521 (merged to master). planet.#/star.#/moon.# bindings live + GameEventsConsumerBindingCoverageTests guard. Celestial bodies persist for the first time. Closing.

spikerj opened issue spikerj/spikersoft-issues#981 2026-08-06 19:29:43 +00:00
GameServer: second login on the same ship leaves the first client as a zombie session (both fly "alone")
spikerj closed issue spikerj/spikersoft-issues#945 2026-08-06 18:40:32 +00:00
[GD] Unified target handle + celestial targeting + survey UI
spikerj commented on issue spikerj/spikersoft-issues#944 2026-08-06 17:08:00 +00:00
[NG] Wire targeting + scan HUD in the web space game

Implementation up: spikersoft-angular PR #620. target()/scanBody() + dual-casing normalizers + surveyReports signal; raycaster click-pick incl. asteroid InstancedMesh mapping + cycleTarget key…

spikerj commented on issue spikerj/spikersoft-issues#934 2026-08-06 17:08:00 +00:00
[BE] Bind planet.#/star.#/moon.# on the GameEvents queue + binding guard test

Fix is up: spikersoft-backend PR #521 (CI green 13/13). Verified on the local compose stack: synthetic planet.created publish now reaches Mongo (game_planets) + Redis; binding guard test…

spikerj commented on issue spikerj/spikersoft-issues#942 2026-08-06 17:08:00 +00:00
[BE] TargetKind + ScanBody + survey report generation (in-memory)

Implementation up: spikersoft-backend PR #522 (stacked on #521). TargetKind + ScanBody + quality-tiered report generation wiring Elements/ResourceDistribution; 28 new tests, GameServer suite…

spikerj commented on issue spikerj/spikersoft-issues#943 2026-08-06 17:08:00 +00:00
[BE] Survey report persistence + rejoin list

Implementation up: spikersoft-backend PR #523 (stacked on #522). survey.recorded → game_survey_reports best-quality upsert + Redis cache + zone-join replay + Initializer sync. Compose-verified:…

spikerj commented on issue spikerj/spikersoft-issues#945 2026-08-06 17:08:00 +00:00
[GD] Unified target handle + celestial targeting + survey UI

Implementation up: spikersoft-games-godot PR #10. Unified {kind,id} target handle, radius-aware pick (maxf(8, r*1.15)) with angular-miss tie-break, CelestialBodyNode.set_selected torus ring,…

spikerj commented on issue spikerj/spikersoft-issues#927 2026-08-06 17:08:00 +00:00
EPIC: Unify P1 — Survey the Universe (target + scan planets/asteroids)

First slice implementation complete — all five PRs up (2026-08-06):

spikerj opened issue spikerj/spikersoft-issues#974 2026-08-06 16:12:03 +00:00
[GD] Dungeon interstitial
spikerj opened issue spikerj/spikersoft-issues#980 2026-08-06 16:12:03 +00:00
[AP+BE+NG] A2: art-loadout slots for voxel building skins
spikerj opened issue spikerj/spikersoft-issues#979 2026-08-06 16:12:03 +00:00
[AP] A1: voxelize pipeline stage from the SDF remesh grid
spikerj opened issue spikerj/spikersoft-issues#978 2026-08-06 16:12:03 +00:00
[GD] G3: dungeon Godot client
spikerj opened issue spikerj/spikersoft-issues#977 2026-08-06 16:12:03 +00:00
[GD] G2: voxel Godot client
spikerj opened issue spikerj/spikersoft-issues#976 2026-08-06 16:12:03 +00:00
[GD] G1: hex-TD Godot client (SignalR JSON)
spikerj opened issue spikerj/spikersoft-issues#975 2026-08-06 16:12:03 +00:00
[GD] G0: GDScript protocol generator from game-protocol.yaml