Block a user
Floating XP/gold text does not round amounts (damage does)
Floating combat text stays visible when projected Y is off-screen
RouteStorageService.generateId is dead — saveRoute never assigns missing ids
Profile menu-bar name ignores lastName and empty firstName
Art Studio submitBatch drops already-accepted assets on mid-run failure
Our Stack dashboard drops the FPS monitor on tablet widths (769–1023px)
SQL Data Sources pane does not expand a table when a column token is highlighted
Dungeon texture cache treats a failed preload as complete
3D generator progress bar follows any modelId, not the current model
3D generator download errors show HttpClient text, not i18n
Dungeon enemies walk through walls; update() ignores walls and deltaTime
RCS instanced visuals: applyForce lights negative thrust, applyForces does not
Art asset viewer PBR debug replaces multi-material meshes with a single swap
Dungeon crawler: server-mode HP/MP potions never dispatch when a stack is equipped
Dungeon crawler: exit-portal prompt uses a hardcoded 3-key gate instead of requiredKeys
RegEx overlay drops lookaround markers when every match is zero-width
QuickType status bar reports kebab-only JSON as mixed
space-game: cloak key toggles client shader independently of server stealth command
RPG battleground: trackPointer uses Math.max so two pointermoves already block tile placement
ThrusterInstanceManager.unregisterSpacecraft never reclaims instance slots