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spikerj/spikersoft-issues
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spikerj (Joseph Spiker)
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spikerj
[NG] Menu collapse 2/3: remove voxel single/multi menu agenticenhancement
#961
by spikerj was closed 2026-08-07 13:50:02 +00:00
1
[NG] Voxel bridge consumes server world: persisted chunks + converted structures agenticenhancement
#960
by spikerj was closed 2026-08-07 13:50:02 +00:00
1
[BE] Base conversion: stamp baseSnapshot into voxel chunks at world creation agenticenhancement
#959
by spikerj was closed 2026-08-07 13:55:48 +00:00
1
[BE] BuildingBlueprints static table (7 buildings) agenticenhancement
#958
by spikerj was closed 2026-08-07 13:55:48 +00:00
1
[BE] Gate LandOnPlanet on conquest; create GameVoxelWorld on first landing agenticenhancement
#957
by spikerj was closed 2026-08-07 13:55:47 +00:00
1
[GD] Establish Base button + conquest interstitial + ownership display agenticenhancement
#956
by spikerj was closed 2026-08-07 13:50:05 +00:00
1
[NG] Menu collapse 1/3: remove hex-TD standalone entry agenticenhancement
#955
by spikerj was closed 2026-08-07 13:50:02 +00:00
1
[NG] Conquered-planet ownership display in the space game agenticenhancement
#954
by spikerj was closed 2026-08-07 13:50:01 +00:00
1
[NG] Establish Base flow: scan-report HUD → hex-TD host keyed by planet agenticenhancement
#953
by spikerj was closed 2026-08-07 13:50:01 +00:00
1
[BE] SpaceZone broadcasts conquest status; re-read planet cache on join/landing agenticenhancement
#952
by spikerj was closed 2026-08-07 13:54:17 +00:00
1
[BE] Conquest completion → planet.conquest.completed → universe write agenticenhancement
#951
by spikerj was closed 2026-08-07 13:54:16 +00:00
1
[NG] Harvester in the TS reducer + renderer agenticenhancement
#950
by spikerj was closed 2026-08-07 13:50:00 +00:00
1
[BE] Harvester vehicle in the C# match manager agenticenhancement
#949
by spikerj was closed 2026-08-07 13:54:16 +00:00
1
[BE+NG] Wave scaling by planet difficulty; win = N(difficulty) waves agenticenhancement
#948
by spikerj was closed 2026-08-07 13:55:05 +00:00
1
[BE] HexTowerDefenceMatch + hub: planetId/difficulty/outcome; require scan report agenticenhancement
#947
by spikerj was closed 2026-08-07 13:54:15 +00:00
1
[ALL] Cross-client acceptance: scan on web, verify on Godot, survive restart agenticenhancement
#946
by spikerj was closed 2026-08-07 13:50:09 +00:00
1
[GD] Unified target handle + celestial targeting + survey UI agenticenhancement
#945
by spikerj was closed 2026-08-06 18:40:32 +00:00
2
[NG] Wire targeting + scan HUD in the web space game agenticenhancement
#944
by spikerj was closed 2026-08-06 19:33:04 +00:00
2
[BE] Survey report persistence + rejoin list agenticenhancement
#943
by spikerj was closed 2026-08-06 19:33:04 +00:00
2
[BE] TargetKind + ScanBody + survey report generation (in-memory) agenticenhancement
#942
by spikerj was closed 2026-08-06 19:33:03 +00:00
2
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