spikerj closed issue spikerj/spikersoft-issues#1046 2026-08-14 03:14:31 +00:00
SQL Data Sources pane does not expand a table when a column token is highlighted
spikerj closed issue spikerj/spikersoft-issues#1030 2026-08-14 03:14:31 +00:00
hexatile tileCount() stays 0 — computed never sees Map mutations
spikerj closed issue spikerj/spikersoft-issues#1047 2026-08-14 03:14:31 +00:00
Our Stack dashboard drops the FPS monitor on tablet widths (769–1023px)
spikerj commented on issue spikerj/spikersoft-issues#1051 2026-08-14 03:14:30 +00:00
Floating combat text stays visible when projected Y is off-screen

Resolved in spikersoft-angular PR #819 (merged to master). Floating combat text is culled when projected Y is off-screen. Closing.

spikerj closed issue spikerj/spikersoft-issues#1051 2026-08-14 03:14:30 +00:00
Floating combat text stays visible when projected Y is off-screen
spikerj commented on issue spikerj/spikersoft-issues#1052 2026-08-14 03:14:30 +00:00
Floating XP/gold text does not round amounts (damage does)

Resolved in spikersoft-angular PR #819 (merged to master). Floating XP/gold text rounds amounts the same way damage does. Closing.

spikerj closed issue spikerj/spikersoft-issues#1052 2026-08-14 03:14:30 +00:00
Floating XP/gold text does not round amounts (damage does)
spikerj commented on issue spikerj/spikersoft-issues#1046 2026-08-14 03:14:30 +00:00
SQL Data Sources pane does not expand a table when a column token is highlighted

Resolved in spikersoft-angular PR #819 (merged to master). SQL Data Sources pane expands a table when a column token is…

spikerj closed issue spikerj/spikersoft-issues#1062 2026-08-14 03:14:30 +00:00
MarksMapStateService.moveWaypoint inserts undefined for an out-of-range fromIndex
spikerj commented on issue spikerj/spikersoft-issues#1062 2026-08-14 03:14:29 +00:00
MarksMapStateService.moveWaypoint inserts undefined for an out-of-range fromIndex

Resolved in spikersoft-angular PR #819 (merged to master). moveWaypoint no longer inserts undefined for an out-of-range…

spikerj commented on issue spikerj/spikersoft-issues#1068 2026-08-14 03:14:29 +00:00
RPG battleground animation loop calls composer.render() twice per frame

Resolved in spikersoft-angular PR #819 (merged to master). RPG battleground animation loop calls composer.render() once per…

spikerj closed issue spikerj/spikersoft-issues#1068 2026-08-14 03:14:29 +00:00
RPG battleground animation loop calls composer.render() twice per frame
spikerj commented on issue spikerj/spikersoft-issues#1059 2026-08-14 03:14:29 +00:00
Space game context-lost overlay reuses the load-failure copy

Resolved in spikersoft-angular PR #819 (merged to master). Space-game context-lost overlay uses its own copy, not the…

spikerj closed issue spikerj/spikersoft-issues#1059 2026-08-14 03:14:29 +00:00
Space game context-lost overlay reuses the load-failure copy
spikerj commented on issue spikerj/spikersoft-issues#1065 2026-08-14 03:14:29 +00:00
Marks getCustomers refetches forever when the list is legitimately empty

Resolved in spikersoft-angular PR #819 (merged to master). Marks getCustomers does not refetch forever when the list is…

spikerj closed issue spikerj/spikersoft-issues#1065 2026-08-14 03:14:29 +00:00
Marks getCustomers refetches forever when the list is legitimately empty
spikerj commented on issue spikerj/spikersoft-issues#1053 2026-08-14 03:14:28 +00:00
Text→3D composer hint still names Shap-E after multi-model path

Resolved in spikersoft-angular PR #819 (merged to master). Text→3D composer hint no longer names Shap-E after the multi-model…

spikerj closed issue spikerj/spikersoft-issues#1056 2026-08-14 03:14:28 +00:00
quicktypeJSONSchema does not persist generated code (JSON path does)
spikerj commented on issue spikerj/spikersoft-issues#1056 2026-08-14 03:14:28 +00:00
quicktypeJSONSchema does not persist generated code (JSON path does)

Resolved in spikersoft-angular PR #819 (merged to master). quicktypeJSONSchema persists generated code the same way the JSON…

spikerj closed issue spikerj/spikersoft-issues#1053 2026-08-14 03:14:28 +00:00
Text→3D composer hint still names Shap-E after multi-model path