Resolved in spikersoft-angular PR #819 (merged to master). Floating combat text is culled when projected Y is off-screen. Closing.
Resolved in spikersoft-angular PR #819 (merged to master). Floating XP/gold text rounds amounts the same way damage does. Closing.
Resolved in spikersoft-angular PR #819 (merged to master). SQL Data Sources pane expands a table when a column token is…
Resolved in spikersoft-angular PR #819 (merged to master). moveWaypoint no longer inserts undefined for an out-of-range…
Resolved in spikersoft-angular PR #819 (merged to master). RPG battleground animation loop calls composer.render() once per…
Resolved in spikersoft-angular PR #819 (merged to master). Space-game context-lost overlay uses its own copy, not the…
Resolved in spikersoft-angular PR #819 (merged to master). Marks getCustomers does not refetch forever when the list is…
Resolved in spikersoft-angular PR #819 (merged to master). Text→3D composer hint no longer names Shap-E after the multi-model…
Resolved in spikersoft-angular PR #819 (merged to master). quicktypeJSONSchema persists generated code the same way the JSON…