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spikerj (Joseph Spiker)
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spikerj
[BE] Persist BodyType/ResourceSeed/SurfaceTemperatureK/Difficulty on Planet at generation agenticenhancement
#941
by spikerj was closed 2026-08-07 13:53:32 +00:00
1
[GD] Surface the 5-character cap error agenticenhancement
#940
by spikerj was closed 2026-08-07 13:50:05 +00:00
1
[NG] Surface the 5-character cap in character creation UI agenticenhancement
#939
by spikerj was closed 2026-08-07 13:49:59 +00:00
1
[BE] 5-character account cap in HandleCreateCharacterCommand agenticenhancement
#938
by spikerj was closed 2026-08-07 13:53:32 +00:00
1
[BE] Protocol schema + codegen: game-protocol.yaml → C# + TS generated files agenticenhancement
#937
by spikerj was closed 2026-08-07 13:53:31 +00:00
1
[BE] Wire voxel chunk persistence (RedisVoxelCache + voxel.# + GameVoxelChunk) agenticenhancement
#936
by spikerj was closed 2026-08-07 13:53:31 +00:00
1
[BE] Make CelestialBodyManager default-creation idempotent (Redis→Mongo→generate-once) agenticenhancement
#935
by spikerj was closed 2026-08-07 13:53:30 +00:00
1
[BE] Bind planet.#/star.#/moon.# on the GameEvents queue + binding guard test agenticenhancement
#934
by spikerj was closed 2026-08-06 19:33:03 +00:00
2
EPIC: Unify Track A — artpipe voxelizer (art-loadout voxel skins) agenticenhancementepic
#933
by spikerj was closed 2026-08-07 14:24:39 +00:00
0 / 6
1
EPIC: Unify Track G — Godot mode parity agenticenhancementepic
#932
by spikerj was closed 2026-08-07 14:24:37 +00:00
0 / 8
1
EPIC: Unify P5 — What Lies Beneath (portals + dungeon roster) agenticenhancementepic
#931
by spikerj was closed 2026-08-07 14:24:36 +00:00
0 / 10
1
EPIC: Unify P4 — Supply Lines (orbital satellites + planetary stockpiles) agenticenhancementepic
#930
by spikerj was closed 2026-08-07 14:24:34 +00:00
0 / 14
1
EPIC: Unify P3 — The Surface Is Yours (persistent voxel zones + base conversion) agenticenhancementepic
#929
by spikerj was closed 2026-08-07 14:24:31 +00:00
0 / 14
1
EPIC: Unify P2 — Establish a Base (hex-TD becomes the conquest mode) agenticenhancementepic
#928
by spikerj was closed 2026-08-07 14:24:29 +00:00
0 / 21
1
EPIC: Unify P1 — Survey the Universe (target + scan planets/asteroids) agenticenhancementepic
#927
by spikerj was closed 2026-08-07 14:24:24 +00:00
0 / 6
2
EPIC: Unify P0 — Persistent Universe Foundations agenticenhancementepic
#926
by spikerj was closed 2026-08-07 14:24:24 +00:00
0 / 16
1
[Epic][Architecture] Anonymous-vs-authenticated surface — explicit public/protected split agenticepic
#417
by spikerj was closed 2026-08-07 14:24:14 +00:00
0 / 1
2
[Security] Remove anonymous access to Trails mutating endpoints (DELETE /{id}, DELETE /purge) agentic
#416
by spikerj was closed 2026-07-06 03:04:22 +00:00
2
[Security][Go-live] Add authorization FallbackPolicy; lock down anonymous-by-omission API endpoints agentic
#415
by spikerj was closed 2026-08-07 13:54:20 +00:00
10
[Infra][Architecture] Production deployment & secrets model for real hardware agentic
#414
by spikerj was closed 2026-07-20 04:36:31 +00:00
1
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